[___level_music_tracks]
        ;
        music\marsh_night                      = 0, 8, 0.25, 10, 20
        music\marsh_2                      = 8, 24, 0.25, 5, 25

[def_map]
        bound_rect                       = -10000.0f, -10000.0f, 10000.0f, 10000.0f
        texture                          = ui\ui_nomap2



[global_map]
        ;
        bound_rect                       = 0.0, 0.0, 1024, 1024.0
        max_zoom                         = 6.0
        texture                          = ui\ui_global_map


[level_maps_single]
 ;       stohe_selo						 =
		zaton							 =
		jupiter							 =
		jupiter_underground				 =
		pripyat							 =
		labx8							 =
;		plecha_selo						 =
;		weapons_test						=



;		peacemaker_selo					 =




[stohe_selo]
        global_rect                      = 0.0, 0.0, 100.0, 100.0

[plecha_selo]
        global_rect                      = 100.0, 0.0, 200.0, 100.0

[peacemaker_selo]
        global_rect                      = 200.0, 0.0, 300.0, 100.0
        music_tracks                     = zaton_musics


[zaton]
        global_rect                      = 307.0, 90.0, 717.0, 500.000000
        music_tracks                     = zaton_musics
        weathers                         = dynamic_zaton

[jupiter]
        global_rect                      = 68.0, 563.0, 478.0, 973.000000
        music_tracks                     = jupiter_musics
        weathers                         = dynamic_jupiter

[jupiter_underground]
        global_rect                      = 570.0, 884.0, 571.0, 885.0
        music_tracks                     = underground_musics
        weathers                         = indoor_ambient

[pripyat]
        global_rect                      = 580.0, 564.0, 954.0, 938.000000
        music_tracks                     = pripyat_musics
        weathers                         = dynamic_pripyat

[labx8]
        global_rect                      = 746.0, 719.0, 747.0, 720.0
        music_tracks                     = underground_musics
        weathers                         = indoor

;[weapons_test]
;        global_rect                      = 300.0, 300.0, 497.485352, 400


