<?xml version='1.0' encoding="windows-1251"?>

<xml>
  <specific_character id="yan_stalker_zombied_0_default" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_zombied_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>yan_stalker_zombied</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>400</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn]\n
      device_torch \n
      wpn_pm = 1 \n
      wpn_ak74 = 1 \n
      ammo_5.45x39_ap = 1 \n
      ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
	<specific_character id="yan_stalker_zombied_1_default" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>yan_stalker_zombied</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_02\zombied\</snd_config>

		<rank>400</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
			device_torch \n
			wpn_fort = 1 \n
			wpn_ak74u \n
      		ammo_5.45x39_fmj = 1 \n
      		ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="yan_stalker_zombied_2_default" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>yan_stalker_zombied</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_02\zombied\</snd_config>

		<rank>400</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
			device_torch \n
			wpn_pm = 1 \n
			wpn_wincheaster1300 = 1 \n
      		ammo_12x70_buck = 1 \n
      		ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="yan_stalker_sakharov" team_default = "1">
		<name>yan_st_sakharov_name</name>
		<icon>ui_npc_u_ucheniy_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>yan_stalker_sakharov</class>
		<community>ecolog</community> <terrain_sect>sakharov_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>

		<rank>400</rank>
		<reputation>0</reputation>
 		<money min="20000" max="50000" infinitive="1"/>
		<visual>actors\stalker_ucheniy\stalker_ucheniy_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			hand_radio = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>yan_scientist_hello_dialog</start_dialog>
    <actor_dialog>yan_scientist_go_diggers</actor_dialog>
    <actor_dialog>yan_scientist_about_strelok</actor_dialog>
    <actor_dialog>yan_scientist_about_stalkers</actor_dialog>
    <actor_dialog>yan_scientist_about_zombie</actor_dialog>
    <actor_dialog>yan_scientist_bring_documents</actor_dialog>
    <actor_dialog>treasure_dialog</actor_dialog>
  </specific_character>
  
  <specific_character id="yan_stalker_levsha" team_default = "1">
    <name>yan_st_levsha_name</name>
    <icon>ui_npc_u_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>yan_stalker_levsha</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>300</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_beretta = 1 \n
      wpn_ak74u = 1 \n
      ammo_5.45x39_ap = 1 \n
      ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    <start_dialog>yan_levsha_hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="yan_stalker_sci_base" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>yan_stalker_sci_base</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>300</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_usp = 1 \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    <!--<start_dialog>yan_levsha_hello_dialog</start_dialog>-->
  </specific_character>


  <specific_character id="yan_default_stalker_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>yan_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>300</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      device_torch \n
      wpn_beretta = 1 \n
      wpn_lr300 = 1, scope \n
      ammo_5.56x45_ap = 1 \n
      ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="yan_default_stalker_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>yan_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>300</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      device_torch \n
      wpn_fort = 1 \n
      wpn_ak74 = 1 \n
      ammo_5.45x39_ap = 1 \n
      ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
</xml>