[wpn_walther]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
discovery_dependency 		=
$spawn                  	= "weapons\walther"		; option for Level Editor
$npc			 					= on							; option for Level Editor
$prefetch 						= 8
scheduled         			= off              		; option for ALife Simulator
cform             			= skeleton
class                   	= WP_PM
min_radius              	= 0
max_radius              	= 50
description					= st_wpn_walther_descr

ef_weapon_type				= 5

;---DOF-------------------------------------------------------------------------
zoom_dof					= -1000, 1.0, 1000 
reload_dof				= 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------

upgrades                = up_gr_ab_walther, up_gr_cd_walther, up_gr_e_walther, up_gr_f_walther, up_gr_g_walther, up_gr_h_walther
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u10a

;--- scope weapons -------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov
;-------------------------------------------------------------------------------

cost					= 1800

ammo_limit		 		= 120
ammo_current		 	= 96
ammo_elapsed		 	= 16

ammo_mag_size		 	= 16
ammo_class		 		= ammo_9x19_fmj, ammo_9x19_pbp

hand_dependence		 	= 1
single_handed			= 1

slot 			 		= 1
animation_slot			= 1									; type of the animation that will be used
default_to_ruck			= false
sprint_allowed			= true
control_inertion_factor	= 1

inv_name				= st_wpn_walther
inv_name_short			= st_wpn_walther
inv_weight				= 0.69

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 19
inv_grid_y				= 5

kill_msg_x				= 168
kill_msg_y				= 178
kill_msg_width			= 27
kill_msg_height			= 23

;-------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.8 			;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed         = 8				;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.5			;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.5			;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 1.0			;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 5.0			;максимальный угол отдачи
cam_max_angle_horz		= 5.0			;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 0.5			;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5		;увеличение дисперсии в процентах при максимальном износе
misfire_probability 		= 0.002	    	;вероятность осечки при максимальном износе
condition_shot_dec 			= 0.00005		;увеличение износа при каждом выстреле

;-------------------------------------------------------------------------------
; ttc
hit_power           			= 0.5, 0.5, 0.5, 0.5
hit_impulse	 		 			= 75
hit_type 						= fire_wound

hit_probability_gd_novice	= 0.80
hit_probability_gd_stalker	= 0.80
hit_probability_gd_veteran	= 0.80
hit_probability_gd_master	= 0.80

PDM_disp_base 					= 1.0
PDM_disp_vel_factor 			= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 			= 1.0

use_aim_bullet					= true		;Поддерживается ли первая суппер пуля
time_to_aim						= 1.0

fire_distance           	= 85
bullet_speed		 		= 280
rpm                     	= 340
rpm_empty_click 	 		= 300
; end ttc

silencer_hit_power      	= 0.55
silencer_hit_impulse	 	= 105
silencer_fire_distance  	= 100
silencer_bullet_speed		= 280

;-------------------------------------------------------------------------------
hud                     	= wpn_walther_hud
visual                  	= dynamics\weapons\wpn_walter99\wpn_walter99.ogf

position                	= -0.021, -0.085, 0.0
orientation             	= 0, 0, 0

fire_point              	= 0.0, 0.133, 0.161

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         	= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      	= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

flame_particles		   	= weapons\generic_weapon03
smoke_particles		   	= weapons\generic_shoot_00

shell_point		 				= 0.0, 0.133, 0.047
shell_dir		 				= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

;-------------------------------------------------------------------------------
;startup_ammo           	= 90

light_color		 				= 0.6,0.5,0.3
light_range		 				= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 				= 0.2

ph_mass			 				= 1
;cost			 					= 350

;addons
scope_status					= 0
silencer_status				= 2
grenade_launcher_status		= 0

zoom_enabled					= true
zoom_rotate_time				= 0.25
scope_zoom_factor	    		= 55

;звуки
snd_draw							= weapons\walther_draw
snd_holster						= weapons\generic_holster
snd_shoot						= weapons\n_walther_shot
snd_empty						= weapons\pistol_empty
snd_reload						= weapons\pistol_reload, 0.8
snd_close						= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 						= 39						; offset in inventory icon
silencer_y 						= -14

;params when silencer is attached
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot				= weapons\n_pb_shot
silencer_light_color			= 0.6,0.5,0.3
silencer_light_range			= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 			= 0.2

[wpn_walther_hud]:hud_base
zoom_hide_crosshair			= true


hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
; original 16:9 hands
;hands_position_16x9				= 0.033000,-0.189500,0.039000
;hands_orientation_16x9			= 2.349998,2.749999,2.849998
hands_position_16x9				= -0.021000,-0.160000,0.002500
hands_orientation_16x9			= -0.500000,1.000000,1.149999


;hands_position				= -0.026000,-0.155000,0.016000
;hands_orientation			= -0.500000,1.000000,-1.300001
;hands_position_16x9				= 0.007000,-0.171500,0.039000
;hands_orientation_16x9			= 0.700000,1.250000,2.099998

item_position					= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

item_visual             	= dynamics\weapons\wpn_walter99\wpn_walter99_hud.ogf
attach_place_idx				= 0

shell_point						= 0.009,0.043,0.469
shell_bone              	= wpn_body

fire_point					= 0,0.04,0.15
fire_bone               	= wpn_body

;-delme begin
anm_empty             	= walter99_idle, walter99_opened
anm_close				= walter99_holster
;-delme end

anm_show					= walter99_draw
anm_show_empty				= walter99_draw, walter99_opened

anm_hide             		= walter99_holster
anm_hide_empty             	= walter99_holster, walter99_opened

anm_idle             		= walter99_idle
anm_idle_empty             	= walter99_idle, walter99_opened

anm_shots					= walter99_shoot
anm_shot_l					= walter99_shoot, walter99_open

anm_idle_aim				= walter99_idle_aim
anm_idle_aim_empty			= walter99_idle_aim, walter99_opened

anm_reload					= walter99_reload
anm_reload_empty			= walter99_reload, walter99_close

anm_idle_moving 			= walter99_idle_moving
anm_idle_moving_empty 		= walter99_idle_moving, walter99_opened

anm_idle_sprint				= walter99_idle_sprint
anm_idle_sprint_empty		= walter99_idle_sprint, walter99_opened

anm_bore					= walter99_idle_bore
anm_bore_empty				= walter99_idle_bore, walter99_opened

;original sights
;aim_hud_offset_pos				= -0.052000,0.024500,0.000000
;aim_hud_offset_rot				= -0.012500,-0.010000,-0.030000

;ironsights
aim_hud_offset_pos				= -0.109,0.03,0.0
aim_hud_offset_rot				= -0.014,0.005,0.00

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

;aim_hud_offset_pos_16x9				= -0.107000,0.052000,0.000000
;aim_hud_offset_rot_16x9				= 0.017500,0.040000,0.022500
aim_hud_offset_pos_16x9				= -0.109,0.03,0.0
aim_hud_offset_rot_16x9				= -0.014,0.005,0.00


[wpn_walther_up2]:wpn_walther
$spawn                  	= "weapons\walther_up2"		; option for Level Editor

upgrades                = up_gr_ab_walther, up_gr_cd_walther, up_gr_e_walther, up_gr_f_walther, up_gr_g_walther, up_gr_h_walther
installed_upgrades      = up_a_walther, up_c_walther, up_ac_walther, up_e_walther, up_f_walther, up_h_walther
upgrade_scheme          = upgrade_scheme_u10a
