<?xml version='1.0' encoding="windows-1251"?>

<xml>
  <specific_character id="gar_digger_messenger_man" team_default = "1">
    <name>gar_digger_messenger_man_name</name>
    <icon>ui_npc_u_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_messenger_man</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
 <!--#include "gameplay\character_dialogs.xml"-->

    <start_dialog>gar_digger_messenger_hello_dialog</start_dialog>
    <actor_dialog>treasure_dialog</actor_dialog>
  </specific_character>

  <specific_character id="gar_bandit_leader" team_default = "1">
    <name>gar_bandit_leader_name</name>
    <icon>ui_npc_u_bandit_3_face_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_leader</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>900</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_3_face_1</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj \n
      device_torch \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      hand_radio \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
<!--#include "gameplay\character_dialogs.xml"-->

    <start_dialog>gar_bandit_leader_hello</start_dialog>
    <actor_dialog>gar_bandit_leader_join_first</actor_dialog>
    <actor_dialog>gar_bandit_leader_join_main</actor_dialog>
    <actor_dialog>gar_bandit_leader_kill_digger_traitor</actor_dialog>
    <actor_dialog>gar_bandit_leader_kill_digger_traitor_told</actor_dialog>
    <actor_dialog>gar_bandit_leader_reward</actor_dialog>
    <actor_dialog>gar_bandit_leader_questions</actor_dialog>
    <actor_dialog>gar_bandit_leader_break</actor_dialog>
  </specific_character>

  <specific_character id="gar_bandit_barman" team_default = "1">
    <name>gar_bandit_barman_name</name>
    <icon>ui_npc_u_bandit_3_face_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_barman</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>650</rank>
    <reputation>0</reputation>
    
    <money min="1000" max="2750" infinitive="1"/>

    <visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj \n
      device_torch \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
    <start_dialog>gar_bandit_barman_hello</start_dialog>
    <actor_dialog>gar_bandit_barman_join</actor_dialog>
    <actor_dialog>gar_bandit_barman_questions</actor_dialog>
    <actor_dialog>gar_bandit_barman_kill_digger_traitor</actor_dialog>
    <actor_dialog>gar_bandit_barman_kill_smuggler</actor_dialog>
    <actor_dialog>gar_bandit_barman_destroy_flea_market</actor_dialog>
    <actor_dialog>gar_bandit_barman_bandit_secret</actor_dialog>
    <actor_dialog>treasure_dialog</actor_dialog>
  </specific_character>

  <specific_character id="gar_bandit_trader" team_default = "1">
    <name>gar_bandit_trader_name</name>
    <icon>ui_npc_u_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_trader</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>600</rank>
    <reputation>0</reputation>
    
    <money min="1000000" max="1000000" infinitive="1"/>

    <visual>actors\stalker_bandit\stalker_bandit_3</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj \n
      device_torch \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>gar_bandit_trader_hello</start_dialog>
    <actor_dialog>gar_bandit_trader_reward</actor_dialog>
    <actor_dialog>gar_bandit_trader_join</actor_dialog>
    <actor_dialog>gar_bandit_trader_questions</actor_dialog>
    <actor_dialog>tm_reward_task</actor_dialog>
    <actor_dialog>treasure_dialog</actor_dialog>
  </specific_character>

  <specific_character id="gar_bandit_fixer" team_default = "1">
    <name>gar_bandit_fixer_name</name>
    <icon>ui_npc_u_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_fixer</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>700</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_3</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj \n
      device_torch \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
    <mechanic_mode>1</mechanic_mode>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>gar_bandit_tech_hello</start_dialog>
    <actor_dialog>gar_bandit_tech_join</actor_dialog>
    <actor_dialog>gar_bandit_tech_questions</actor_dialog>
    <actor_dialog>tm_upgr_task</actor_dialog>
    <actor_dialog>find_upgrade_task</actor_dialog> 
  </specific_character>
  
  <specific_character id="gar_bandit_senya" team_default = "1">
    <name>gar_bandit_senya</name>
    <icon>ui_npc_u_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_senya</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>150</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_2</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
    <actor_dialog>treasure_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_bandit_ambush_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_ambush_1</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>250</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_3</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1, prob=0.2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_bandit_ambush_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_bandit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_ambush_2</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>150</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_4</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
      wpn_wincheaster1300 \n
      ammo_12x76_zhekan = 1 \n
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1, prob=0.2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_digger_captive" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_captive</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_digger_fighter_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_fighter_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj \n
      device_torch \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_digger_fighter_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_fighter_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj \n
      device_torch \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_digger_fighter_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_fighter_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj \n
      device_torch \n
      wpn_l85 \n
      ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_digger_fighter_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_fighter_4</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj \n
      device_torch \n
      wpn_wincheaster1300 \n
      ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_digger_fighter_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_fighter_5</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj \n
      device_torch \n
      wpn_mp5 \n
      ammo_9x19_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_digger_traitor" team_default = "1">
    <name>gar_digger_traitor_name</name>
    <icon>ui_npc_u_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_traitor</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
<!--#include "gameplay\character_dialogs.xml"-->

    <start_dialog>gar_digger_traitor_hello</start_dialog>
    <actor_dialog>gar_digger_traitor_smuggler</actor_dialog>
    <actor_dialog>gar_digger_traitor_kill</actor_dialog>
  </specific_character>

  <specific_character id="gar_bandit_digger_traitor" team_default = "1">
    <name>gar_digger_traitor_name</name>
    <icon>ui_npc_u_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_digger_traitor</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>150</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_fmj \n
      device_torch \n
      device_pda_garbage_traitor \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
<!--#include "gameplay\character_dialogs.xml"-->

    <start_dialog>hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="gar_digger_quester" team_default = "1">
    <name>gar_digger_quester_name</name>
    <icon>ui_npc_u_neutral_2_face_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_quester</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_face_1</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_fmj \n
      device_torch \n
      energy_drink \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
<!--#include "gameplay\character_dialogs.xml"-->

    <start_dialog>gar_digger_leader_hello</start_dialog>
    <actor_dialog>gar_digger_leader_attack</actor_dialog>
    <actor_dialog>gar_digger_leader_bring_money</actor_dialog>
    <actor_dialog>gar_digger_leader_old_pda</actor_dialog>
    <actor_dialog>gar_digger_leader_break</actor_dialog>
  </specific_character>
  
  <specific_character id="gar_digger_fixer" team_default = "1">
    <name>gar_digger_fixer_name</name>
    <icon>ui_npc_u_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_fixer</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
    <mechanic_mode>1</mechanic_mode>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
    <actor_dialog>treasure_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_digger_smuggler" team_default = "1">
    <name>gar_digger_smuggler_name</name>
    <icon>ui_npc_u_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_digger_smuggler</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>200</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="gar_bandit_minigame" team_default = "1">
    <name>gar_bandit_minigame_name</name>
    <icon>ui_npc_u_bandit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>gar_bandit_minigame</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>250</rank>
    <reputation>0</reputation>
    
    <money min="1000" max="2750" infinitive="1"/>

    <visual>actors\stalker_bandit\stalker_bandit_1</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
<!--#include "gameplay\character_dialogs.xml"-->

    <start_dialog>gar_bandit_bookmaker_hello</start_dialog>
    <actor_dialog>gar_bandit_bookmaker_training</actor_dialog>
    <actor_dialog>gar_bandit_bookmaker_money</actor_dialog>
    <actor_dialog>gar_bandit_bookmaker_record</actor_dialog>
    <actor_dialog>gar_bandit_bookmaker_questions</actor_dialog>
    <actor_dialog>gar_bandit_bookmaker_quit</actor_dialog>
  </specific_character>
</xml>