escape_spawn_bandit1 = {	spawn_ID = "escape_spawn_bandit1",
						level_name = "l01_escape",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"esc_soldier","esc_soldier","esc_soldier","esc_specnaz","esc_specnaz"},
						vectors	= 
							{vector():set(86.55,-7.84,-27.97), 
							vector():set(86.55,-7.84,-27.97),
							vector():set(82.98,-7.75,-9.55),
							vector():set(122.71,-7.18,17.99),
							vector():set(92.77,-7.60,-41.28) },
						IDs	= {{114,382570},{114,382570},{114,378025},{136,425973},{122,390766}},
						message = "Pomocy! Wojsko atakuje nas na Stacji Pojazdów!",
						sender = "Bogdan Seorov, KORDON",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}

escape_spawn_bandit2B = {spawn_ID = "escape_spawn_bandit2B",
						level_name = "l01_escape",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"cordon_bandit","cordon_bandit","cordon_bandit","cordon_bandit","cordon_bandit"},
						vectors	= 
							{vector():set(-159.43,-30.31,-333.74), 
							vector():set(-159.43,-30.31,-333.74),
							vector():set(-159.43,-30.31,-333.74),
							vector():set(-159.43,-30.31,-333.74),
							vector():set(-159.43,-30.31,-333.74)},
						IDs	= {{34,89760},{34,89760},{34,89760},{34,89760},{34,89760}},
						message = "Dalej! Wykurzyć upków z Wojskowego Posterunku!",
						sender = "Ivan the Boar, KORDON",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}

escape_spawn_bandit2 = {	spawn_ID = "escape_spawn_bandit2",
						level_name = "l01_escape",
						requirement = "bar_have_agroprom_documents",
						blockade = nil,
						alternative = escape_spawn_bandit2B,
						names = {"esc_soldier_1","esc_soldier_1","esc_soldier_1","esc_specnaz_1","esc_specnaz_1"},
						vectors	= 
							{vector():set(-159.94,-19.72,-146.76), 
							vector():set(-159.94,-19.72,-146.76),
							vector():set(-159.94,-19.72,-146.76),
							vector():set(-159.94,-19.72,-146.76),
							vector():set(-159.94,-19.72,-146.76)},
						IDs	= {{45,90003},{45,90003},{45,90003},{45,90003},{45,90003}},
						message = "Wojsko zaatakowało koty w wiosce!",
						sender = "Alexey Pavlov, KORDON",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
escape_spawn_bandit3 = {	spawn_ID = "escape_spawn_bandit3",
						level_name = "l01_escape",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"cordon_bandit_1","cordon_bandit_1","cordon_bandit_1","cordon_bandit_1","cordon_bandit_1"},
						vectors	= 
							{vector():set(88.95,7.86,135.61),
							vector():set(88.95,7.86,135.61),
							vector():set(88.95,7.86,135.61),
							vector():set(88.95,7.86,135.61),
							vector():set(88.95,7.86,135.61)},
						IDs	= {{96,385547},{96,385547},{96,385547},{96,385547},{96,385547}},
						message = "Próbujemy wykurzyć wojsko z Posterunku pod Mostem! Pieprzyć ich!",
						sender = "Dmitry Sidorchuk, KORDON",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}	

escape_spawn_bandit4 = {	spawn_ID = "escape_spawn_bandit4",
						level_name = "l01_escape",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"bloodsucker_weak","bloodsucker_weak","bloodsucker_weak"},
						vectors	= 
							{vector():set(-74.81,-14.94,-185.29),
							vector():set(14.43,4.95,380.43),
							vector():set(51.29,9.26,621.74)},
						IDs	= {{106,195739},{194,292689},{212,336424}},
						message = "Jasny gwint, znów te idiotyczne pijawki. Że też właśnie teraz.",
						sender = "Sasha Yanovsky, KORDON",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}	
					
garbage_spawn_bandit1 = {spawn_ID = "garbage_spawn_bandit1",
						level_name = "l02_garbage",
						requirement = "agroprom_military_case_have",
						blockade = nil,
						alternative = nil,
						names = {"gar_soldier","gar_soldier","gar_specnaz","gar_specnaz"},
						vectors	= 
							{vector():set(-7.54,0.39,19.71),
							vector():set(-17.87,0.30,-4.75),
							vector():set(-5.09,0.39,16.85),
							vector():set(-27.25,-0.29,1.78)},
						IDs	= {{331,169288},{295,161296},{294,171375},{295,155231}},
						message = "Wojsko atakuje Stalkerów w Składzie!",
						sender = "Oleg Vladimir Zlevnyev, WYSYPISKO",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
						
garbage_spawn_bandit2B = {spawn_ID = "garbage_spawn_bandit2B",
						level_name = "l02_garbage",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"gar_soldier_1","gar_soldier_1","gar_soldier_1","gar_soldier_1"},
						vectors	= 
							{vector():set(73.31,-0.07,-52.89),
							vector():set(73.31,-0.07,-52.89),
							vector():set(73.31,-0.07,-52.89),
							vector():set(73.31,-0.07,-52.89)},
						IDs	= {{394,243573},{394,243573},{394,243573},{394,243573}},
						message = "Znów ci pieprzeni żołnierze, widziałem ich koło największego stosu!",
						sender = "Veniamin Shambler, WYSYPISKO",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
										
garbage_spawn_bandit2 = {spawn_ID = "garbage_spawn_bandit2",
						level_name = "l02_garbage",
						requirement = "bar_darklab_document_done",
						blockade = nil,
						alternative = garbage_spawn_bandit2B,
						names = {"gar_bandit","gar_bandit","gar_bandit","gar_bandit"},
						vectors	= 
							{vector():set(59.22,0.58,231.67),
							vector():set(59.22,0.58,231.67),
							vector():set(59.22,0.58,231.67),
							vector():set(59.22,0.58,231.67)},
						IDs	= {{360,231862},{360,231862},{360,231862},{360,231862}},
						message = "Wypad kolesie z Powinności, Posterunek na Wysypisku będzie nasz!",
						sender = "Sanyok Artyom, WYSYPISKO",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}	
					
garbage_spawn_bandit3 = {spawn_ID = "garbage_spawn_bandit3",
						level_name = "l02_garbage",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"burer_weak","burer_weak","burer_weak"},
						vectors	= 
							{vector():set(158.5,0.73,201.0),
							vector():set(158.5,0.73,201.0),
							vector():set(158.5,0.73,201.0)},							
						IDs	= {{369,312307},{369,312307},{369,312307}},
						message = "Co do diabła? Karły! Odwrót koledzy!",
						sender = "Arkasha the Thief, WYSYPISKO",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}

garbage_spawn_bandit4 = {spawn_ID = "garbage_spawn_bandit4",
						level_name = "l02_garbage",
						requirement = "bar_darklab_document_done",
						blockade = nil,
						alternative = nil,
						names = {"gar_duty","gar_duty","gar_duty","gar_duty"},
						vectors	= 
							{vector():set(-158.7,0.36,37.06),
							vector():set(-158.7,0.36,37.06),
							vector():set(-158.7,0.36,37.06),
							vector():set(-158.7,0.36,37.06)},							
						IDs	= {{317,60538},{317,60538},{317,60538},{317,60538}},
						message = "Niech ktoś pomoże! Powinność atakuje nas koło Składu!",
						sender = "Valentine Sparrow, WYSYPISKO",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}

garbage_spawn_banditA1 = {spawn_ID = "garbage_spawn_banditA1",
						level_name = "l02_garbage",
						requirement = nil,blockade = nil,alternative = nil,
						names = {"zombie_immortal"},
						vectors	= {vector():set(73.31,-0.07,-52.89)},							
						IDs	= {{394,243573}},
						message = "Cholerne zombi. Fatalnie, nie ma sensu ich zabijać i przeszukiwać.",
						sender = "Andryuha Beaver, WYSYPISKO",
						icon = "bandit",
						lock = nil,	timeout = nil,end_message = nil,end_sender = nil,end_icon = nil			}	
						
garbage_spawn_banditA2 = {spawn_ID = "garbage_spawn_banditA2",
						level_name = "l02_garbage",
						requirement = nil,	blockade = nil,	alternative = nil,
						names = {"bloodsucker_strong"},
						vectors	= {vector():set(44.06,0.52,-111.8)},							
						IDs	= {{290,217590}},
						message = "Pieprz pijawkę! Gównojada!!!",
						sender = "Tyomka Bulldog, WYSYPISKO",
						icon = "bandit",
						lock = nil, timeout = nil,	end_message = nil,	end_sender = nil,end_icon = nil			}						
					
agroprom_spawn_bandit1 = {spawn_ID = "agroprom_spawn_bandit1",
						level_name = "l03_agroprom",
						requirement = "bar_darklab_document_done",
						blockade = nil,
						alternative = nil,
						names = {"agr_merc","agr_merc","agr_merc","agr_merc"},
						vectors	= 
							{vector():set(-13.02,-0.00,54.23),
							vector():set(-19.81,0.00,54.70),
							vector():set(-22.36,-0.00,48.07),
							vector():set(-8.29,-0.06,47.73)},							
						IDs	= {{471,226988},{471,220831},{471,218113},{475,231806}},
						message = "Grupa Najemników atakuje stalkerów w Instytucie!",
						sender = "Yashka Surgeon, AGROPROM",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
agroprom_spawn_bandit2 = {spawn_ID = "agroprom_spawn_bandit2",
						level_name = "l03_agroprom",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"agr_merc_1","agr_merc_1","agr_merc_1","agr_merc_1"},
						vectors	= 
							{vector():set(-93.46,-0.12,-188.8),
							vector():set(-93.46,-0.12,-188.8),
							vector():set(-93.46,-0.12,-188.8),
							vector():set(-93.46,-0.12,-188.8)},							
						IDs	= {{607,146364},{607,146364},{607,146364},{607,146364}},
						message = "Grupa Najemników atakuje Bazę Wojskową!",
						sender = "Pavluha Demonov, AGROPROM",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
agroprom_spawn_bandit3 = {spawn_ID = "agroprom_spawn_bandit3",
						level_name = "l03_agroprom",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"bloodsucker_strong","bloodsucker_normal","bloodsucker_weak"},
						vectors	= 
							{vector():set(-79.28,1.18,-10.68),
							vector():set(-79.28,1.18,-10.68),
							vector():set(-79.28,1.18,-10.68)},							
						IDs	= {{660,161739},{660,161739},{660,161739}},
						message = "Pomocy!! Pijawki!!! Arghhh...",
						sender = "Yuras Bull, AGROPROM",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
agroprom_spawn_bandit4 = {spawn_ID = "agroprom_spawn_bandit4",
						level_name = "l03_agroprom",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"agr_bandit","agr_bandit","agr_bandit","agr_bandit"},
						vectors	= 
							{vector():set(-93.46,-0.12,-188.8),
							vector():set(-93.46,-0.12,-188.8),
							vector():set(-93.46,-0.12,-188.8),
							vector():set(-93.46,-0.12,-188.8)},							
						IDs	= {{607,146364},{607,146364},{607,146364},{607,146364}},
						message = "Teraz was wypieprzymy z waszej Bazy, Wojskowe gównojady!",
						sender = "Mihas Rotten, AGROPROM",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
agroprom_spawn_banditA1 = {spawn_ID = "agroprom_spawn_banditA1",
						level_name = "l03_agroprom",
						requirement = nil,	blockade = nil,	alternative = nil,
						names = {"fracture_weak"},
						vectors	=	{vector():set(-13.02,-0.00,54.23)},							
						IDs	= {{471,226988}},
						message = "Co to jest do diabła? Może Połamaniec...?",
						sender = "Dimitar Zsivany, AGROPROM",
						icon = "bandit",
						lock = true,
						timeout = nil,end_message = nil,end_sender = nil,end_icon = nil
					}					
					
valley_spawn_bandit1 = {spawn_ID = "valley_spawn_bandit1",
						level_name = "l04_darkvalley",
						requirement = "bar_darklab_document_done",
						blockade = nil,
						alternative = nil,
						names = {"val_specnaz","val_soldier","val_duty_exo","val_duty_exo","val_specnaz","val_soldier"},
						vectors	= 
							{vector():set(73.34,0.04,-37.46),
							vector():set(81.68,0.05,-14.70),
							vector():set(74.74,0.04,-4.09),
							vector():set(79.52,0.04,10.74),
							vector():set(73.34,0.04,-37.46),
							vector():set(81.68,0.05,-14.70)},							
						IDs	= {{990,264703},
								{989,275071},
								{908,266428},
								{908,272474},
								{990,264703},
								{989,275071}},
						message = "Szlag! Pomóżcie nam w bazie! Atakuje nas Powinność i Wojsko!",
						sender = "Zheka Hunchback, DOLINA MROKU",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
valley_spawn_bandit2 = {spawn_ID = "valley_spawn_bandit2",
						level_name = "l04_darkvalley",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"burer_weak","burer_weak","burer_weak"},
						vectors	= 
							{vector():set(123.89,0.146,-249.3),
							vector():set(123.89,0.146,-249.3),
							vector():set(123.89,0.146,-249.3)},							
						IDs	= {{956,320944},{956,320944},{956,320944}},
						message = "Arghh...Pomooocy!! Karły nadchodzą!!!!",
						sender = "Erik Scum, DOLINA MROKU",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
valley_spawn_bandit3 = {spawn_ID = "valley_spawn_bandit3",
						level_name = "l04_darkvalley",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"val_bandit","val_bandit","val_bandit","val_bandit"},
						vectors	= 
							{vector():set(-83.78,0.21,-468.9),
							vector():set(-83.78,0.21,-468.9),
							vector():set(-83.78,0.21,-468.9),
							vector():set(-83.78,0.21,-468.9)},							
						IDs	= {{830,76103},{830,76103},{830,76103},{830,76103}},
						message = "Wywalić lamusów z gospodarstwa i gotować się na plądrowanie!",
						sender = "Kostyan Patsyuk, DOLINA MROKU",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
valley_spawn_bandit4 = {spawn_ID = "valley_spawn_bandit4",
						level_name = "l04_darkvalley",
						requirement = "val_borov_dead",
						blockade = nil,
						alternative = nil,
						names = {"dar_menekulo","dar_menekulo","dar_menekulo","dar_menekulo"},
						vectors	= 
							{vector():set(74.74,0.04,-4.09),
							vector():set(79.52,0.04,10.74),
							vector():set(73.34,0.04,-37.46),
							vector():set(81.68,0.05,-14.70)},							
						IDs	= {{908,266428},{908,272474},{990,264703},{989,275071}},
						message = "Chcesz mnie chłoptasiu? Zabiję gównozjady! Zabiję ich wszystkich!!!",
						sender = "Grishko Tambourine, DOLINA MROKU",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
valley_spawn_banditA1 = {spawn_ID = "valley_spawn_banditA1",
						level_name = "l04_darkvalley",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = nil, vectors	= nil, IDs	= nil,
						message = "Bandyci będą rządzić światem!!!",
						sender = "Arhet, DOLINA MROKU",
						icon = "bandit",
						lock = nil,	timeout = nil, end_message = nil, end_sender = nil, end_icon = nil
					}
					
valley_spawn_banditA2 = {spawn_ID = "valley_spawn_banditA2",
						level_name = "l04_darkvalley",
						requirement = nil, blockade = nil, alternative = nil,
						names = nil,vectors	= nil,IDs	= nil,
						message = "Słyszałeś kiedykolwiek o Lt. Priboi Slipchenko?",
						sender = "Dezodor",
						icon = "beret5",
						lock = nil,	timeout = nil, end_message = nil, end_sender = nil, end_icon = nil
					}					
					
bar_spawn_bandit1 = {spawn_ID = "bar_spawn_bandit1",
						level_name = "l05_bar",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"bar_svoboda","bar_svoboda","bar_svoboda","bar_svoboda_exo","bar_svoboda_exo"},
						vectors	= 
							{vector():set(142.22,-0.00,62.07),
							vector():set(143.82,-0.00,54.37),
							vector():set(168.08,-0.00,60.88),
							vector():set(172.17,-0.00,75.42),
							vector():set(160.75,0.03,55.67)},							
						IDs	= {{1228,38201},{1253,38548},{1179,43070},{1256,43762},{1257,41958}},
						message = "Pieprzone gównozjady Powinności i Wolności walczą w Barze! Yihihihahahaha!!!",
						sender = "Dimuha Ratschet, BAR",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
bar_spawn_bandit2 = {spawn_ID = "bar_spawn_bandit2",
						level_name = "l05_bar",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"bar_bandit","bar_bandit","bar_bandit","bar_bandit","bar_bandit"},
						vectors	= 
							{vector():set(142.22,-0.00,62.07),
							vector():set(143.82,-0.00,54.37),
							vector():set(168.08,-0.00,60.88),
							vector():set(172.17,-0.00,75.42),
							vector():set(160.75,0.03,55.67)},							
						IDs	= {{1228,38201},{1253,38548},{1179,43070},{1256,43762},{1257,41958}},
						message = "Zaatakowaliśmy Bar! Powinność to pieprzone dupki! Walić ich!",
						sender = "Andrei Surgeon, BAR",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
bar_spawn_bandit3 = {spawn_ID = "bar_spawn_bandit3",
						level_name = "l05_bar",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"bar_merc","bar_merc","bar_merc","bar_merc","bar_merc"},
						vectors	= 
							{vector():set(142.22,-0.00,62.07),
							vector():set(143.82,-0.00,54.37),
							vector():set(168.08,-0.00,60.88),
							vector():set(172.17,-0.00,75.42),
							vector():set(160.75,0.03,55.67)},							
						IDs	= {{1228,38201},{1253,38548},{1179,43070},{1256,43762},{1257,41958}},
						message = "Najemnicy atakują bazę Powinności w Barze! Powinniśmy pozbyć się ich właśnie teraz.",
						sender = "Tyzio Akhm, BAR",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
bar_spawn_bandit4B = {spawn_ID = "bar_spawn_bandit4B",
						level_name = "l05_bar",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"bar_controller"},
						vectors	= {vector():set(141.8,-0.00,60.43)},							
						IDs	= {{1228,38198}},
						message = "Widziałem Kontrolera idącego do Baru!",
						sender = "Igor Pavlovic, DZICZ",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
bar_spawn_bandit4 = {spawn_ID = "bar_spawn_bandit4",
						level_name = "l05_bar",
						requirement = "bar_voronin_dead",
						blockade = nil,
						alternative = bar_spawn_bandit4B,
						names = {"psy_dog"},
						vectors	= {vector():set(141.8,-0.00,60.43)},							
						IDs	= {{1228,38198}},
						message = "Widziałem czarnobylskiego psa idącego do Baru!",
						sender = "Edwin Bolt, BAR",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
rostok_spawn_bandit1 = {spawn_ID = "rostok_spawn_bandit1",
						level_name = "l06_rostok",
						requirement = "yan_labx16_switcher_primary_off",
						blockade = nil,
						alternative = nil,
						names = {"rostok_milstalker","rostok_milstalker","rostok_milstalker","rostok_milstalker","rostok_milstalker"},
						vectors	= 
							{vector():set(-237.11,-0.00,162.75),
							vector():set(-240.45,-0.00,152.72),
							vector():set(-260.24,-0.00,161.80),
							vector():set(-229.49,-0.00,163.45),
							vector():set(-240.10,-0.00,155.89)},							
						IDs	= {{1346,15329},{1345,13667},{1344,6629},{1346,18504},{1345,14003}},
						message = "Bądźcie czujni! Widziałem grupę Wojskowych Stalkerów! Próbuję ich sprzątnąć ze snajperki.",
						sender = "Kostyan Klovaksky, DZICZ",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
rostok_spawn_bandit2 = {spawn_ID = "rostok_spawn_bandit2",
						level_name = "l06_rostok",
						requirement = "yan_labx16_switcher_primary_off",
						blockade = nil,
						alternative = nil,
						names = {"rostok_duty","rostok_duty","rostok_duty","rostok_duty","rostok_duty"},
						vectors	= 
							{vector():set(-237.11,-0.00,162.75),
							vector():set(-240.45,-0.00,152.72),
							vector():set(-260.24,-0.00,161.80),
							vector():set(-229.49,-0.00,163.45),
							vector():set(-240.10,-0.00,155.89)},							
						IDs	= {{1346,15329},{1345,13667},{1344,6629},{1346,18504},{1345,14003}},
						message = "Cholera, gównozjady Powinności nadchodzą z Baru!!!",
						sender = "Mihail Crowbar, DZICZ",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
rostok_spawn_bandit3 = {spawn_ID = "rostok_spawn_bandit3",
						level_name = "l06_rostok",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"m_poltergeist_tele_outdoor","m_poltergeist_tele_outdoor","m_poltergeist_tele_outdoor","m_poltergeist_tele_outdoor","m_poltergeist_tele_outdoor"},
						vectors	= 
							{vector():set(-237.11,-0.00,162.75),
							vector():set(-240.45,-0.00,152.72),
							vector():set(-260.24,-0.00,161.80),
							vector():set(-229.49,-0.00,163.45),
							vector():set(-240.10,-0.00,155.89)},							
						IDs	= {{1346,15329},{1345,13667},{1344,6629},{1346,18504},{1345,14003}},
						message = "Staję się zmęczony od tych wszystkich poltergeistów.",
						sender = "Anton Barmaley, DZICZ",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
rostok_spawn_bandit4 = {spawn_ID = "rostok_spawn_bandit4",
						level_name = "l06_rostok",
						requirement = "yan_labx16_switcher_primary_off",
						blockade = nil,
						alternative = nil,
						names = {"gigant_strong","gigant_strong","gigant_strong"},
						vectors	= 
							{vector():set(-168.03,-0.002,134.64),
							vector():set(-220.6,-1.87,73.45),
							vector():set(-218.7,-0.002,183.72)},							
						IDs	= {{1314,33302},{1374,21792},{1334,22295}},
						message = "Pseudogiganci! Nie mogę wyrazić jak są straszni!",
						sender = "Anatoly Susanin, DZICZ",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
yantar_spawn_bandit1 = {spawn_ID = "yantar_spawn_bandit1",
						level_name = "l08_yantar",
						requirement = "yan_labx16_switcher_primary_off",
						blockade = nil,
						alternative = nil,
						names = {"yan_sniper","yan_specnaz","yan_specnaz","yan_specnaz1","yan_specnaz1","yan_specnaz1","yan_specnaz1","yan_specnaz1"},
						vectors	= 
							{vector():set(83.61,-7.02,-262.6), 
							vector():set(62.94,-11.83,-274.0),
							vector():set(61.03,-11.88,-267.2),
							vector():set(93.36,0.024,-37.26),
							vector():set(93.36,0.024,-37.26),
							vector():set(57.24,0.47,-37.67),
							vector():set(42.18,0.044,-15.34),
							vector():set(35.80,0.075,-39.71) },							
						IDs	= {{1450,80946},{1480,72289},{1480,71096},{1515,88184},{1515,88184},{1443,69272},{1507,60358},{1506,56994}},
						message = "Badżcie czujni w drodze do Jantaru! Wojsko założyło tam obóz!",
						sender = "Jan Schuritska, DZICZ",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}

yantar_spawn_bandit2 = {spawn_ID = "yantar_spawn_bandit2",
						level_name = "l08_yantar",
						requirement = "yan_labx16_switcher_primary_off",
						blockade = nil,
						alternative = nil,
						names = {"yan_controller"},
						vectors	= {vector():set(158.3,-7.72,-105.23)},							
						IDs	= {{1442,128412}},
						message = "Kontroler jest w pobliżu autobusu!",
						sender = "Roman Genghis, JANTAR",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}										

yantar_spawn_banditA1 = {spawn_ID = "yantar_spawn_banditA1",
						level_name = "l08_yantar",
						requirement = nil, blockade = nil, alternative = nil,
						names = nil,vectors	= nil,IDs	= nil,
						message = "Najemnicy są raczej dziwni, chociaż są nastawieni do nas przyjażnie.",
						sender = "Vulk Abramonov, DZICZ",
						icon = "bandit",
						lock = nil,	timeout = nil, end_message = nil, end_sender = nil, end_icon = nil
					}	
					
yantar_spawn_banditA2 = {spawn_ID = "yantar_spawn_banditA2",
						level_name = "l08_yantar",
						requirement = nil, blockade = nil, alternative = nil,
						names = nil,vectors	= nil,IDs	= nil,
						message = "Wie ktoś jak zrobić artefakt: Acidic Porcupine?",
						sender = "Alex Zapiskaya, MAGAZYNY WOJSKOWE",
						icon = "bandit",
						lock = nil,	timeout = nil, end_message = nil, end_sender = nil, end_icon = nil
					}						

military_spawn_bandit1 = {spawn_ID = "military_spawn_bandit1",
						level_name = "l07_military",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"mil_duty_exo","mil_duty_exo","mil_duty_exo","mil_duty_exo"},
						vectors	= 
							{vector():set(7.49,-8.87,2.76),
							vector():set(3.24,-8.87,0.57),
							vector():set(-81.07,-12.66,3.01),
							vector():set(-78.68,-12.52,0.96)},							
						IDs	= {{1585,315070},{1585,310786},{1595,231882},{1595,234377}},
						message = "Hahahaa! Baza Wolności została zaatakowana przez Powinność!!!",
						sender = "Vladimir Baton, MAGAZYNY WOJSKOWE",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
military_spawn_bandit2B = {spawn_ID = "military_spawn_bandit2B",
						level_name = "l07_military",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"mil_monolith","mil_monolith","mil_monolith","mil_monolith"},
						vectors	= 
							{vector():set(7.49,-8.87,2.76),
							vector():set(3.24,-8.87,0.57),
							vector():set(-81.07,-12.66,3.01),
							vector():set(-78.68,-12.52,0.96)},							
						IDs	= {{1585,315070},{1585,310786},{1595,231882},{1595,234377}},
						message = "Baza Wolności została zaatakowana przez Monolit!",
						sender = "Borya Gangrene, MAGAZYNY WOJSKOWE",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
military_spawn_bandit2 = {spawn_ID = "military_spawn_bandit2",
						level_name = "l07_military",
						requirement = nil,
						blockade = "mil_lukash_dead",
						alternative = military_spawn_bandit2B,
						names = {"mil_monolith","mil_monolith","mil_monolith","mil_monolith"},
						vectors	= 
							{vector():set(7.49,-8.87,2.76),
							vector():set(3.24,-8.87,0.57),
							vector():set(-81.07,-12.66,3.01),
							vector():set(-78.68,-12.52,0.96)},							
						IDs	= {{1585,315070},{1585,310786},{1595,231882},{1595,234377}},
						message = "Baza Wolności została zaatakowana przez Monolit!",
						sender = "Neils Nanah, MAGAZYNY WOJSKOWE",
						icon = "bandit",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
military_spawn_bandit3 = {spawn_ID = "military_spawn_bandit3",
						level_name = "l07_military",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"burer_barrier","burer_barrier","burer_barrier"},
						vectors	= 
							{vector():set(30.34,-15.89,349.1),
							vector():set(30.34,-15.89,349.1),
							vector():set(30.34,-15.89,349.1)},							
						IDs	= {{1804,335259},{1804,335259},{1804,335259}},
						message = "Karły planują atak na Barierę! Lepiej trzymać się z daleka!",
						sender = "Shurik Glitch, MAGAZYNY WOJSKOWE",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
military_spawn_bandit4 = {spawn_ID = "military_spawn_bandit4",
						level_name = "l07_military",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"mil_controller"},
						vectors	= {vector():set(-6.05,-6.17,75.35)},							
						IDs	= {{1580,301125}},
						message = "Muahahahahaa!!! Kontroler zmienia w zombi gównozjady z Bazy Wolności!",
						sender = "Danko Knuckles, MAGAZYNY WOJSKOWE",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
radar_spawn_bandit1 = {spawn_ID = "radar_spawn_bandit1",
						level_name = "l10_radar",
						requirement = "bar_deactivate_radar_done",
						blockade = nil,
						alternative = nil,
						names = {"rad_svoboda_exo","rad_svoboda_exo","rad_svoboda_exo","rad_duty_normal","rad_duty_normal","rad_duty_normal"},
						vectors	= 
							{vector():set(458.96,-50.00,9.88),
							vector():set(407.34,-50.00,10.16),
							vector():set(407.34,-50.00,10.16),
							vector():set(367.46,-50.00,8.15),
							vector():set(389.97,-50.71,-16.23),
							vector():set(389.97,-50.71,-16.23)},
						IDs	= {{1918,150329},{1921,128541},{1921,128541},{1864,102435},{1864,118082},{1864,118082}},
						message = "Powinność i Wolność próbują przejść do centrum Zony.",
						sender = "Nieznany, CZERWONY LAS",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
radar_spawn_bandit2 = {spawn_ID = "radar_spawn_bandit2",
						level_name = "l10_radar",
						requirement = "bar_deactivate_radar_done",
						blockade = nil,
						alternative = nil,
						names = {"rad_scientist","rad_scientist","rad_scientist","rad_scientist","rad_scientist","rad_scientist",
									"rad_specnaz_bun","rad_specnaz_bun","rad_specnaz_bun","rad_specnaz_bun","rad_specnaz_bun","rad_specnaz_bun"},
						vectors	= 
							{vector():set(145.47,-9.27,-23.34),
							vector():set(140.30,-9.26,-25.49),
							vector():set(-22.90,-1.002,-9.46),
							vector():set(-26.17,-1.002,8.99),
							vector():set(-25.33,-1.001,36.42),
							vector():set(-21.7,-1.28,66.89),
								vector():set(148.93,-9.27,-24.56),
								vector():set(1.41,3.45,-20.64),
								vector():set(65.02,-5.38,-29.16),
								vector():set(74.22,-5.878,-19.86),
								vector():set(89.92,3.054,85.80),
								vector():set(-4.692,-1.996,42.027)},
						IDs	= {{1976,52613},{1975,52197},{1962,3292},{2025,2292},{2021,2586},{2022,3882},
								{1976,52798},{2027,10965},{1985,32441},{1967,35289},{1947,40410},{2020,9003}},
						message = "Wojsko zabrało naukowców do anten. Robią jakieś pomiary.",
						sender = "Nieznany, CZERWONY LAS",
						icon = "unknown",
						lock = nil,
						timeout = true,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}					
					
radar_spawn_banditA1 = {spawn_ID = "radar_spawn_banditA1",
						level_name = "l10_radar",
						requirement = nil, blockade = nil, alternative = nil, names = nil, vectors	= nil, IDs	= nil,
						message = "Barman mnie wkurza, nie zamierzam z nim więcej gadać.",
						sender = "Bangalore",
						icon = "ghost",
						lock = nil,	timeout = nil,	end_message = nil,	end_sender = nil, end_icon = nil }
					
radar_spawn_banditA2 = {spawn_ID = "radar_spawn_banditA2",
						level_name = "l10_radar",
						requirement = nil,
						blockade = "bar_darklab_document_done",
						alternative = nil,	names = nil,	vectors	= nil,			IDs	= nil,
						message = "Słyszałem, że potężny karzeł mieszka w lochach w Dolinie Mroku.",
						sender = "xStream",
						icon = "ghost",
						lock = nil,	timeout = nil,	end_message = nil, end_sender = nil, end_icon = nil		}
										
radar_spawn_banditA3 = {spawn_ID = "radar_spawn_banditA3",
						level_name = "l10_radar",
						requirement = "yan_labx16_switcher_primary_off",
						blockade = "bar_deactivate_radar_done",	alternative = nil,	names = nil,vectors	= nil,	IDs	= nil,
						message = "Jacyś stalkerzy zostali zmienieni w zombi przez Emisję Psioniczną w Czerwonym Lesie.",
						sender = "ClaySoft65, CZERWONY LAS",
						icon = "ghost",
						lock = nil,	timeout = nil, end_message = nil, end_sender = nil,	end_icon = nil		}					
					
pripyat_spawn_bandit1 = {spawn_ID = "pripyat_spawn_bandit1",
						level_name = "l11_pripyat",
						requirement = nil,
						blockade = nil,
						alternative = nil,
						names = {"pri_milstalker","pri_milstalker","pri_milstalker2","pri_milstalker2"},
						vectors	= 
							{vector():set(30.95,-0.62,261.6),
							vector():set(30.95,-0.62,261.6),
							vector():set(30.95,-0.62,261.6),
							vector():set(30.95,-0.62,261.6)},
						IDs	= {{2150,140879},{2150,140879},{2150,140879},{2150,140879}},
						message = "Często teraz widzę Wojskowych Stalkerów blisko Stadionu. Oni są irytujący.",
						sender = "Igor Spliff, PRYPEĆ",
						icon = "bandit",
						lock = true,
						timeout = nil,
						end_message = nil,
						end_sender = nil,
						end_icon = nil
					}
					
pripyat_spawn_bandit2 = {spawn_ID = "pripyat_spawn_bandit2",
						level_name = "l11_pripyat",
						requirement = "unlock_pripyat_heli",
						blockade = nil,	alternative = nil,	names = nil,vectors	= nil,	IDs	= nil,
						message = "Widziałem helikopter nad Prypecią! Bądźcie czujni!",
						sender = "Danya Leshiy, PRYPEĆ",
						icon = "bandit",
						lock = true,	timeout = nil, end_message = nil, end_sender = nil,	end_icon = nil		}					
					
pripyat_spawn_banditA1 = {spawn_ID = "pripyat_spawn_banditA1",
						level_name = "l11_pripyat",
						requirement = nil,	blockade = nil,	alternative = nil,	names = {"psy_dog"},
						vectors	= {vector():set(30.95,-0.62,261.6)},							
						IDs	= {{2150,140879}},
						message = "Czarnobylski pies w pobliżu Stadionu!",
						sender = "Lyoshka Prokovol, PRYPEĆ",
						icon = "bandit",
						lock = nil,	timeout = nil,	end_message = nil,	end_sender = nil, end_icon = nil		}
					
pripyat_spawn_banditA2 = {spawn_ID = "pripyat_spawn_banditA2",
						level_name = "l11_pripyat",
						requirement = nil, blockade = nil, alternative = nil, names = nil,	vectors	= nil,	IDs	= nil,
						message = "Myślę, że jedynym bystrym hadlarzem jest Kanyhalos, on nie przejmuje się naszą reputacją.",
						sender = "Boris Konstadinov, PRYPEĆ",
						icon = "bandit",
						lock = nil, timeout = nil, end_message = nil, end_sender = nil,	end_icon = nil			}					
					
					
available_spawns	= {escape_spawn_bandit1,escape_spawn_bandit2,escape_spawn_bandit3,escape_spawn_bandit4,garbage_spawn_bandit1,garbage_spawn_bandit2,garbage_spawn_bandit3,garbage_spawn_bandit4,agroprom_spawn_bandit1,agroprom_spawn_bandit2,agroprom_spawn_bandit3,agroprom_spawn_bandit4,valley_spawn_bandit1,valley_spawn_bandit2,valley_spawn_bandit3,valley_spawn_bandit4,bar_spawn_bandit1,bar_spawn_bandit2,bar_spawn_bandit3,bar_spawn_bandit4,rostok_spawn_bandit1,rostok_spawn_bandit2,rostok_spawn_bandit3,rostok_spawn_bandit4,yantar_spawn_bandit1,yantar_spawn_bandit2,military_spawn_bandit1,military_spawn_bandit2,military_spawn_bandit3,military_spawn_bandit4,radar_spawn_bandit1,radar_spawn_bandit2,pripyat_spawn_bandit1,pripyat_spawn_bandit2}

unavailable_spawns	= {escape_spawn_bandit2B,garbage_spawn_bandit2B,bar_spawn_bandit4B,military_spawn_bandit2B}

alternative_spawns	= {garbage_spawn_banditA1,garbage_spawn_banditA2,agroprom_spawn_banditA1,valley_spawn_banditA1,valley_spawn_banditA2,yantar_spawn_banditA1,yantar_spawn_banditA2,radar_spawn_banditA1,radar_spawn_banditA2,radar_spawn_banditA3,pripyat_spawn_banditA1,pripyat_spawn_banditA2}
