[wpn_kriss_super_v]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 		= 
$spawn                  	= "weapons\kriss_super_v"	; option for Level Editor
$npc			 	= on				; option for Level Editor
$prefetch 		 	= 8
scheduled               	= off           		; option for ALife Simulator
cform                   	= skeleton
class                   	= WP_LR300
min_radius              	= 0
max_radius              	= 150
description			= enc_weapons1_kriss_super_v

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0		; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7		; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost				= 15000

ammo_limit		 	= 260
ammo_current			= 130
ammo_elapsed		 	= 28

ammo_mag_size		 	= 28
ammo_class		 	= ammo_11.43x23_fmj, ammo_11.43x23_hydro
fire_modes			= 1, 2, 3, -1

hand_dependence		 	= 1
single_handed			= 0

inv_name			= kriss_super_v
inv_name_short			= kriss_super_v
inv_weight			= 2.0

inv_grid_width			= 3
inv_grid_height			= 2
inv_grid_x			= 26
inv_grid_y			= 24

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width			= 56
kill_msg_height			= 23

slot 				= 1
animation_slot			= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.2	 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.17f

;отдача
cam_relax_speed        		= 6.5		;скорость возврата в исходное положение
cam_dispersion         		= 0.1		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.05		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.1		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 2.0		;максимальный угол отдачи
cam_max_angle_horz		= 9.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.3		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5		;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003		;вероятность осечки при максимальном износе 
misfire_condition_k		= 0.05
condition_shot_dec 		= 0.0003 	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               	= 0, 0, 1

fire_point              	= 0.0, 0.147, 0.392

flame_particles			= weapons\generic_weapon05
smoke_particles         	= weapons\generic_shoot_00

shell_point		 	= 0.0, 0.147, 0.082

shell_dir		 	= 0.0, 1.0, 0.0
shell_particles	 		= weapons\generic_shells

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        		= 0.68, 0.72, 0.75, 0.78
hit_impulse		 	= 40
hit_type 			= fire_wound

fire_distance          		= 650
bullet_speed			= 490	;начальная скорость пули
rpm                    	 	= 900
; end ttc

use_aim_bullet			= true			;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

hud                     	= wpn_kriss_hud
normal                  	= 0, 1, 0
position                	= -0.016, -0.14, 0.015
orientation             	= 1, 3, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15	; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10		; (3rd person view in degrees)
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

startup_ammo            	= 1000
visual                  	= weapons\kriss_super_v\wpn_kriss_super_v.ogf

light_color		 	= 0.6,0.5,0.3
light_range		 	= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 	= 0.2

ph_mass			 	= 3

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status		= 0


silencer_name  			=
silencer_name  			=
silencer_x 			=
silencer_y 			=

silencer_smoke_particles 	=

snd_silncer_shot		=

silencer_light_color		=
silencer_light_range		=
silencer_light_var_color	=
silencer_light_var_range	=
silencer_light_time 		=

zoom_enabled			= true
scope_zoom_factor	    	= 90

;звуки
snd_draw			= weapons\groza_draw, 0.5 ;weapons\svu_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5
snd_shoot			= weapons\usp_shoot
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\lr300_reload, 0.7, 0.3 ;weapons\mp5_reload, 0.7, 0.3

[wpn_kriss_hud]

shell_point          		= 0.00, 0.00, 0.00
shell_dir		 	= 0.0, 0.0, 0.0

fire_point			= 0.01,0.01,-0.025
fire_bone               	= wpn_body
orientation             	= 0, 0, 0
position                	= 0, -0.02, 0.05
visual                  	= weapons\kriss_super_v\wpn_kriss_super_v_hud.ogf

anim_idle			= idle
anim_idle_aim			= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster			= holster
anim_shoot			= shoot
anim_idle_sprint		= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.161,0.092,0.0
zoom_rotate_x			= 0.041
zoom_rotate_y			= 0.036

