[wpn_ots33]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 		= 
$spawn               	    	= "weapons\ots33"	; option for Level Editor
$npc				= on			; option for Level Editor
$prefetch 			= 8
scheduled            		= off              	; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_LR300
min_radius               	= 0
max_radius               	= 70
description			= enc_weapons1_wpn-ots33
														
ef_weapon_type			= 6

fire_modes			= 1, 2, 3, -1
;--- scope weapons -----------------------------------------------------------------
holder_range_modifier		= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 1.0               ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost				= 3500

ammo_limit		 	= 264
ammo_current		 	= 66
ammo_elapsed		 	= 27

ammo_mag_size		 	= 27
ammo_class		 	= ammo_9x18_fmj, ammo_9x18_pmm


hand_dependence		 	= 1
single_handed			= 1

slot 			 	= 1		; // primary
animation_slot			= 1		; type of the animation that will be used

inv_name			= wpn_ots33
inv_name_short			= wpn_ots33
inv_weight			= 1.15

inv_grid_width			= 2
inv_grid_height			= 2
inv_grid_x			= 29
inv_grid_y			= 16

kill_msg_x			= 126
kill_msg_y			= 154
kill_msg_width			= 35
kill_msg_height			= 23

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.22 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed         	= 6.2	;скорость возврата в исходное положение
cam_dispersion          	= 0.2	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.06	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.3	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 3.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.7	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005	  ;вероятность осечки при максимальном износе 
condition_shot_dec 		= 0.0002 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point               	= 0.0, 0.129, 0.19

flame_particles		   	= weapons\generic_weapon03
smoke_particles		   	= weapons\generic_shoot_00

shell_point		 	= 0.0, 0.129, 0.05
shell_dir		 	= 0.0, 0.0, 0.4
shell_particles	 		= weapons\generic_shells
rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power                	= 0.50, 0.54, 0.57, 0.59
hit_impulse		 	= 25
hit_type 			= fire_wound
fire_distance            	= 150

bullet_speed			= 340		;начальная скорость пули
rpm                      	= 850
; end ttc

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

hud                      	= wpn_ots33_hud
normal                   	= 0, 1, 0
position                 	= -0.015, -0.085, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
; под мишкой
strap_position         		= 0.05,-0.2,-0.11 	; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,9,-80		; (3rd person view in degrees)
strap_bone0			= bip01_spine1
strap_bone1			= bip01_spine

startup_ammo             	= 90
visual                   	= weapons\ots33\wpn_ots33.ogf

light_color		 	= 0.6,0.5,0.3
light_range		 	= 2.0
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 	= 0.2

ph_mass			 	= 2

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status		= 0

zoom_enabled			= true
scope_zoom_factor	    	= 90

;звуки
snd_draw			= weapons\pm_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5
snd_shoot			= weapons\t_hpsa_shot
snd_empty			= weapons\pistol_empty, 0.6
snd_reload			= weapons\pm_reload, 0.8
snd_close			= weapons\generic_close, 0.6

 
[wpn_ots33_hud]

shell_point			= -0.425,-0.005,0.06
shell_dir		 	= 0.0, 1.0, 0.0

fire_point               	= -0.35,0.0,0.05
fire_bone                	= wpn_body
orientation              	= 0,0,0
position                 	= 0,0,0
visual                   	= weapons\ots33\wpn_ots33_hud.ogf

anim_holster			= holster
anim_idle			= idle
anim_empty			= empty
anim_reload			= reload_full
anim_reload_empty		= reload
anim_draw			= draw
anim_draw_empty			= draw_empty
anim_shoot			= shoot
anim_shot_last			= shoot_last
anim_close			= close
anim_idle_aim			= idle_aim
anim_idle_sprint		= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.1468,0.082,-0.3
zoom_rotate_x			= 0.015
zoom_rotate_y			= 0.0

