[wpn_ppsh_mp41]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\ppsh_mp41"
$npc			 			= on
$prefetch 		 		= 8
scheduled               = off
cform                   	= skeleton
class                   		= WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_weapons1_wpn-ppsh_mp41

ef_main_weapon_type		= 2
ef_weapon_type					= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0
holder_fov_modifier			= 0.7
;-----------------------------------------------------------------------------------


weapon_class				= assault_rifle

cost								= 5000

ammo_limit		 			= 210
ammo_current				= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 71
ammo_class		 			= ammo_9x19_fmj, ammo_9x19_pbp
fire_modes					= 1, -1

launch_speed				= 0

hand_dependence		 	= 1
single_handed					= 0

inv_name						= wpn-ppsh_mp41
inv_name_short			= wpn-ppsh_mp41
inv_weight					= 3.6

inv_grid_width				= 4
inv_grid_height			= 1
inv_grid_x					= 5
inv_grid_y					= 35

kill_msg_x					= 72
kill_msg_y					= 82
kill_msg_width				= 56
kill_msg_height			= 23

slot 								= 2
animation_slot				= 4

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base			= 0.012 ;0.12
control_inertion_factor		= 1.07f

;отдача
cam_relax_speed        		= 6
cam_dispersion         			= 0.23	;= 0.62
cam_dispersion_inc			= 0.15	
cam_dispertion_frac			= 1.21	;= 1.8
cam_max_angle				= 6.2	;= 16.6
cam_max_angle_horz			= 6	;= 12.0
cam_step_angle_horz			= 0.85

fire_dispersion_condition_factor 	= 5
misfire_probability 							= 0.0010
misfire_condition_k							= 0.005
condition_shot_dec 						= 0.0001
;-----------------------------------------------------------------------------------

direction               		= 0, 0, 1

fire_point             		= 0,0.24,0.524
flame_particles			= weapons\generic_weapon05
shell_particles	 			= weapons\generic_shells	;arsenal_shells1

shell_point		 			= 0,0.256,0.192
shell_dir		 				= 0.0, 1.0, 0.0

rpm_empty_click 	 		= 200

PDM_disp_base 					= 2.0
PDM_disp_vel_factor 			= 1.4
PDM_disp_accel_factor 		= 1.25
PDM_crouch	 						= 1.2
PDM_crouch_no_acc 			= 1.0

; ttc
hit_power        		= 0.80
hit_impulse		 		= 48
hit_type 					= fire_wound
fire_distance          	= 368
bullet_speed			= 570
rpm                     		= 850
; end ttc

use_aim_bullet				= true
time_to_aim					= 1.0

silencer_hit_power       	= 0.61
silencer_hit_impulse	 	= 35
silencer_fire_distance   	= 85
silencer_bullet_speed	 	= 340

hud                     				= wpn_ppsh41_sk2_hud
normal                  			= 0, 1, 0
position         	    			= -0.026,-0.172,0
orientation             			= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15
strap_orientation      		= -10,-5,10
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            		= 1000
visual                  				= Arsenal_Mod\wpn_ppsh41_sk2.ogf

light_color		 				= 0.6,0.5,0.3
light_range		 				= 5
light_var_color		 			= 0.05
light_var_range		 		= 0.1
light_time 		 				= 0.2

ph_mass			 				= 5

;addons
scope_status						= 0
silencer_status					= 0		;2
grenade_launcher_status	= 0

scope_name 						= wpn_addon_scope_susat
scope_x 								= 42
scope_y 								= 3

silencer_name  				= wpn_addon_silencer
silencer_x 						= 185
silencer_y 						= -20

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color			= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 			= 0.2

zoom_enabled					= true
scope_zoom_factor	    	= 90

;звуки
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster
snd_shoot			= weapons\ppsh41_shot
snd_shoot1			= weapons\ppsh41_shot1
snd_shoot2			= weapons\ppsh41_shot2
snd_shoot3			= weapons\ppsh41_shot3
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\ppsh41_reload
snd_close			= weapons\generic_holster

silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot					= weapons\smg_silent1

[wpn_ppsh41_sk2_hud]
shell_point          		= 0.00, 0.00, 0.00
shell_dir		 			= 0.0, 0.0, 0.0

fire_point              	= 0.135,0.0,0.0
fire_bone               	= wpn_body
orientation             	= 0, 0, 0
position                	= 0, 0, 0
visual                  		= Arsenal_Mod\wpn_ppsh41_sk2_hud.ogf

anim_idle					= idle
anim_idle_aim			= idle_aim
anim_reload			= reload
anim_draw				= draw
anim_holster			= holster
anim_shoot				= shoot
anim_idle_sprint		= idle_sprint

zoom_offset			= -0.1682,0.0643,-0.22
zoom_rotate_x		= -0.0
zoom_rotate_y		= 0.0