<?xml version='1.0' encoding="windows-1251"?>

<game_information_portions>
	<info_portion id="rad_wood_bloodsucker_start">
	</info_portion>

	<info_portion id="rad_wood_controller_dead">
	</info_portion>

	<info_portion id="rad_code_door">
	  <article>zone_surge</article>
	  <article>zone_surge_story</article>
		<article>rad_code_door_info</article>
	</info_portion>
	<info_portion id="rad_code_door_found">
	</info_portion>
	<info_portion id="rad_code_door_unlocked">
	</info_portion>

	<info_portion id="rad_lab_door_unlocked">
	</info_portion>

	<info_portion id="rad_find_stalkers_reward_start">
		<task>rad_find_stalkers</task>
	</info_portion>
	<info_portion id="rad_find_stalkers_free_start">
		<task>rad_find_stalkers</task>
	</info_portion>
	<info_portion id="rad_find_stalkers_found">
	</info_portion>
	<info_portion id="rad_find_stalkers_return_ak">
	</info_portion>
	<info_portion id="rad_find_stalkers_done">
		<disable>rad_find_stalkers_reward_start</disable>
		<disable>rad_find_stalkers_free_start</disable>
		<disable>rad_find_stalkers_found</disable>
		<disable>rad_find_stalkers_return_ak</disable>
	</info_portion>
	<info_portion id="rad_find_treasurer_start">
		<task>rad_find_treasurer</task>
	</info_portion>
	<info_portion id="rad_find_treasurer_done">
	</info_portion>

	<info_portion id="rad_suicide_stalker_died">
	</info_portion>

	<info_portion id="rad_suicide_artefact_given">
	</info_portion>

	<info_portion id="rad_suicide_kill_self">
	</info_portion>
	
<!-- new circulation -->
	<info_portion id="rad_start_camp_talks">
	</info_portion>
	
	<info_portion id="rad_start_suicide">
	</info_portion>
	
	<info_portion id="rad_start_cache_guards">
	</info_portion>
	
	<info_portion id="rad_alarm">
	</info_portion>
	
	<info_portion id="rad_after_antenna_turned_off">
	</info_portion>

	<info_portion id="rad_start_svoboda_vs_dolg">
	</info_portion>
	
	<info_portion id="rad_here_i_come">
	</info_portion>	
	
	<info_portion id="rad_pre_drop_barrel3">
	</info_portion>		

	<info_portion id="rad_pre_drop_barrel4">
	</info_portion>		

	<info_portion id="rad_drop_barrel1">
	</info_portion>	
	
	<info_portion id="rad_drop_barrel2">
	</info_portion>	
	
	<info_portion id="rad_drop_barrel3">
	</info_portion>
	
	<info_portion id="rad_drop_barrel4">
	</info_portion>	
	
	<info_portion id="rad_drop_barrel5">
	</info_portion>	
	
	<info_portion id="rad_start_ambush_after_tramplin">
	</info_portion>	
		
	<info_portion id="rad_start_ambush_before_tramplin">
	</info_portion>	
	
	<info_portion id="rad_start_far_road_ambush">
	</info_portion>		
	
	<info_portion id="rad_start_far_road_btr_ambush">
	</info_portion>	
		
	<info_portion id="rad_start_ambush_after_valley">
	</info_portion>	
	
	<info_portion id="rad_start_ambush_in_antenna_tunnel">
	</info_portion>		
	
	
	<info_portion id="rad_allow_suicide">
	</info_portion>		

	<info_portion id="rad_pre_start_monolith_vs_military">
	</info_portion>		
	
	<info_portion id="rad_start_monolith_vs_military">
	</info_portion>	
	
	<info_portion id="rad_start_snork1_jumping">
	</info_portion>	
	
	<info_portion id="rad_start_snork1_jumping2">
	</info_portion>	
	
	<info_portion id="rad_antennas_reached">
	</info_portion>		
	
	<info_portion id="rad_bun_found">
	</info_portion>	
		
	<info_portion id="bun_antenna_off">
	</info_portion>	
	
	<info_portion id="bun_patrol_start">
	  <article>zone_surge</article>
	  <article>zone_surge_story</article>
		<article>rad_sleep_info</article>
	</info_portion>	
	
	<info_portion id="bun_actor_fall">
	</info_portion>	
	
	<info_portion id="bun_actor_vstal">
	</info_portion>	
	
	<info_portion id="bun_ptr1">
	        <article>bun_code</article>
	</info_portion>
	
	<info_portion id="bun_ptr2">
	</info_portion>
	
	<info_portion id="bun_ptr3">
	</info_portion>
	
	<info_portion id="bun_ptr4">
	</info_portion>
	
	<info_portion id="bun_snd_psi_hit">
	</info_portion>
	
	<info_portion id="bun_codelock_open">
	</info_portion>
	
	<info_portion id="bun_blood">
	</info_portion>
	
	<info_portion id="bun_blood_finish">
	</info_portion>
	
	<info_portion id="block_rad_btr">
	</info_portion>
	
</game_information_portions>


