[wpn_pkm]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn              				= "weapons\pkm"
$npc								= on				
$prefetch 						= 8
scheduled						= off
cform               				= skeleton
class               					= WP_LR300
min_radius          				= 50
max_radius          			= 250
description						= enc_weapons1_wpn-pkm
	
ef_main_weapon_type		= 2
ef_weapon_type					= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0
holder_fov_modifier			= 0.7 
;-----------------------------------------------------------------------------------


cost									= 15500		;55000
weapon_class					= assault_rifle
	
ammo_limit						= 250
ammo_elapsed				= 250
	
ammo_mag_size				= 250
fire_modes						= -1

ammo_class						= ammo_7.62x54r

hand_dependence			= 1
single_handed					= 0
	
slot 									= 2
animation_slot					= 2

sprint_allowed			= false 

inv_name	        				= wpn-pkm_name
inv_name_short				= wpn-pkm_name	
inv_weight						= 8.9

inv_grid_width					= 6
inv_grid_height				= 1
inv_grid_x						= 6
inv_grid_y						= 40
	
kill_msg_x						= 0
kill_msg_y						= 123
kill_msg_width					= 69
kill_msg_height				= 30

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base				= 0.13
control_inertion_factor			= 1.15f

;úCäà÷à
cam_relax_speed         			= 6.8
cam_dispersion          				= 2.1
cam_dispersion_inc					= 0.52
cam_dispertion_frac				= 0.8
cam_max_angle						= 23.5
cam_max_angle_horz				= 8.5
cam_step_angle_horz				= 0.65

fire_dispersion_condition_factor 	= 4
misfire_probability 							= 0.0003
misfire_condition_k							= 0.05
condition_shot_dec 						= 0.00001
;-----------------------------------------------------------------------------------

fire_point             			=  0.0, 0.27109, 0.87317

flame_particles				= weapons\generic_weapon03
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01
	
shell_point		 				= 0.00, 0.262, 0.189
shell_particles	 				= weapons\generic_shells

PDM_disp_base 						= 3.0
PDM_disp_vel_factor 				= 2.2
PDM_disp_accel_factor 			= 1.6
PDM_crouch	 							= 1.1
PDM_crouch_no_acc 				= 1.0

; ttc
hit_power             	  	= 1.10
hit_impulse		 			= 88
hit_type 						= fire_wound
fire_distance            	= 391
bullet_speed				= 825
rpm                      		= 650

use_aim_bullet			= true
time_to_aim				= 1.0	

silencer_hit_power       		= 0.77
silencer_hit_impulse	 		= 60
silencer_fire_distance   		= 270
silencer_bullet_speed	 		= 600

hud                      				= wpn_pkm_hud

position         	        			= -0.026, -0.215, -0.03
character
orientation      	        			= 0,0,0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.18,-0.45,0.2
strap_orientation      		= -10,-5,10
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

visual         		        		= weapons\pkm\pkm.ogf

light_color						= 0.6,0.5,0.3
light_range						= 5
light_var_color					= 0.05						
light_var_range				= 0.5
light_time 						= 0.2						
ph_mass							= 5

;addons
scope_status							= 0
silencer_status						= 0
grenade_launcher_status		= 0

zoom_enabled							= true
scope_zoom_factor	    			= 60

snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\pkm_shot.ogg
snd_shoot1					= weapons\pkm_shot.ogg
snd_shoot2					= weapons\pkm_shot.ogg
snd_shoot3					= weapons\pkm_shot.ogg
snd_empty					= weapons\gen_empty, 0.5
snd_reload					= weapons\pkm_reload.ogg
snd_switch					= weapons\groza_switch, 1.0, 0.5

;-----------------------------------------------------------------------------
;-- HUD DESCRIPTION
;-----------------------------------------------------------------------------
 
[wpn_pkm_hud]

shell_point          			= 0.15, -0.03, -0.05
shell_dir		 				= 0.0, 1.0, 0.0

fire_point       	        	= 0.25,-0.085,-0.0
fire_bone               		= wpn_body

orientation             		= 0, 0, 0		
position                		= 0, 0, 0
visual                  			= weapons\pkm\pkm_hud.ogf

anim_idle						= idle
anim_idle_aim				= idle_aim
anim_reload					= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_idle_sprint			= idle_sprint

zoom_offset             	= -0.15490,0.0470,-0.1
zoom_rotate_x			= 0.040
zoom_rotate_y			= 0.035

zoom_hide_crosshair		= true 
