;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;	 ,,,,,      ,,,,,,,    ,,,,,,_  ,,,,,,,,  ,,,,,,   
;       MMMMM1     M0MMMM&    MMMMM@'  MMMMMM0"  MMMM0!   
;       4MMMM#      ^MMMMMr   MMMMMf    #MMMM&    B0'     
;      &]MMMMMc      #MMMM# ] MMMMMf    #MMMM&   j#       
;      M 0MMMM&       MMMMML# MMMMMf    #MMMM&  pM&       
;     pY 4MMMMM     ] #MMMMM# MMMMMf    #MMMM& pMMMt      
;     M   MMMMMc    ]& MMMMMf MMMMMf    #MMMM&]MMMM0      
;    ]#   0MMMM&    ]M #MMMM  MMMMMf    #MMMM& MMMMM&     
;    QfjMMMMMMMM    ]M  MMMf  MMMMMf    #MMMM& 4MMMMM     
;   _M    "MMMMMf   ]M  BMM   MMMMMf    #MMMM&  MMMMM&    
;  _Q#     MMMMM&   jMg  M8  _MMMMMf    BMMMM&  jMMMMM,   
; 4MMMM   #MMMMMM# 0MMM& B  ]MMMMMMM&  0MMMMMM&]MMMMMMMt  
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;AMK Outfits (Базируется на Lexx Antigas Mod)
;
;Realistic Armor Degradation by Marteen_Dee [marteendee@wp.pl]
;

;##########################################################################
;# Fraction Neutral
;##########################################################################

[neytral_novice_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\novice_suit
actor_visual	= actors\novice\green_stalker_10.ogf

ef_equipment_type	= 3

inv_name			= neytral_novice_outfit_m1_name
inv_name_short		= neytral_novice_outfit_m1_name
description			= neytral_novice_outfit_m1_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 14
inv_grid_y			= 27

full_icon_name		= npc_icon_neytral_novice_outfit_m1

cost				= 1000
slot				= 6
full_scale_icon		= 0,11

immunities_sect			= sect_neytral_novice_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.1
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

bones_koeff_protection = kurtka_mask_damage

[sect_neytral_novice_outfit_m1_immunities]
burn_immunity				= 0.025
strike_immunity				= 0.0125
shock_immunity				= 0.025
wound_immunity				= 0.0175
radiation_immunity			= 0.00375
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.025
explosion_immunity			= 0.025
fire_wound_immunity			= 0.0125

;#######################################################################################

[neytral_novice_gaz_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\novice_suit
actor_visual	= actors\novice\green_stalker_antigas.ogf

ef_equipment_type	= 3

inv_name			= novice_gaz_outfit_m1_name
inv_name_short		= novice_gaz_outfit_m1_name
description			= novice_gaz_outfit_m1_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 27

full_icon_name		= npc_icon_neytral_novice_gaz_outfit_m1

cost				= 1500
slot				= 6
full_scale_icon		= 0,11

immunities_sect			= sect_neytral_novice_gaz_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.1
radiation_protection 			= 0.2
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

bones_koeff_protection = kurtka_mask_damage

[sect_neytral_novice_gaz_outfit_m1_immunities]
burn_immunity				= 0.025	
strike_immunity				= 0.0125
shock_immunity				= 0.025
wound_immunity				= 0.0175
radiation_immunity			= 0.00375
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.025
explosion_immunity			= 0.025
fire_wound_immunity			= 0.0125

;#######################################################################################

[neytral_gaz_outfit_m1]:stalker_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "outfit\stalker_outfit"
;$prefetch 			= 32
class				= E_STLK
cform           	= skeleton
visual          	= equipments\stalker_suit
actor_visual		= actors\neytral\stalker_neytral_hood_9.ogf

ef_equipment_type	= 3

inv_name			= neytral_gaz_outfit_m1_name
inv_name_short		= neytral_gaz_outfit_m1_name
description			= neytral_gaz_outfit_m1_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 24
full_icon_name		= npc_icon_neytral_gaz_outfit_m1

cost				= 18000
slot				= 6
full_scale_icon		= 14,11			
nightvision_sect	= effector_nightvision_bad

immunities_sect		= sect_neytral_gaz_outfit_m1_immunities


; LOW RESISTANCE
burn_protection 				= 0.6
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.4
radiation_protection 			= 0.6
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3


bones_koeff_protection = gilet_antigas_damage

[sect_neytral_gaz_outfit_m1_immunities]
burn_immunity				= 0.025	
strike_immunity				= 0.0075
shock_immunity				= 0.01
wound_immunity				= 0.0125
radiation_immunity			= 0.00375
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.0160
fire_wound_immunity			= 0.01

;#######################################################################################

[neytral_exo_gaz_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\neytral\stalker_neytral_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= neytral_exo_gaz_outfit_m1_name
inv_name_short		= neytral_exo_gaz_outfit_m1_name
description			= neytral_exo_gaz_outfit_m1_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 29
full_icon_name		= npc_icon_neytral_exo_gaz_outfit_m1
nightvision_sect	= effector_nightvision_bad

cost				= 20000
full_scale_icon		= 2,11

immunities_sect			= sect_neytral_exo_gaz_outfit_m1_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.4
strike_protection 				= 0.6
shock_protection 				= 0.5
wound_protection				= 0.6
radiation_protection 			= 0.3
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.5
fire_wound_protection  			= 0.60

sprint_allowed					= false
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 5
additional_inventory_weight2	= 5

[sect_neytral_exo_gaz_outfit_m1_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.00625
shock_immunity				= 0.045
wound_immunity				= 0.0875
radiation_immunity			= 0.002
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.025
explosion_immunity			= 0.0125
fire_wound_immunity			= 0.006

;##########################################################################
;# Fraction Bandits
;##########################################################################

[bandit_gaz_outfit_m1]:bandit_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\bandit\stalker_bandit_8.ogf

ef_equipment_type	= 3

inv_name			= bandit_gaz_outfit_m1_name
inv_name_short		= bandit_gaz_outfit_m1_name
description			= bandit_gaz_outfit_m1_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 14
inv_grid_y			= 21
full_icon_name		= npc_icon_bandit_gaz_outfit_m1

cost				= 4000
slot				= 6
full_scale_icon		= 0,6

immunities_sect			= sect_bandit_gaz_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.2
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.15

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_gaz_outfit_m1_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.0125
shock_immunity				= 0.025
wound_immunity				= 0.0175
radiation_immunity			= 0.00375
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.025
fire_wound_immunity			= 0.0125

;##### Faction change mod - Black bandit coat ###################################

[outfit_bandit_master]:bandit_outfit	
$spawn              			= "outfit\uniq\outfit_bandit_m1"
inv_name						= bandit_outfit_name_master
inv_name_short					= bandit_outfit_name_master
description						= bandit_outfit_description_master
inv_weight			= 4.0
bones_koeff_protection			= plasch_antigas_damage
cost							= 9000
actor_visual			= actors\bandit\stalker_bandit_master.ogf
full_icon_name		= npc_icon_bandit_master_outfit_m1
full_scale_icon		= 10,6
burn_protection 				= 0.2
chemical_burn_protection 		= 0.2
wound_protection				= 0.3
fire_wound_protection  			= 0.2
inv_grid_x						= 14
inv_grid_y						= 21

;##### Faction change mod - Black bandit coat - end #############################

;#######################################################################################

[bandit_veteran_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\bandit\stalker_bandit_veteran.ogf

ef_equipment_type	= 3

inv_name			= bandit_veteran_outfit_m1_name
inv_name_short		= bandit_veteran_outfit_m1_name
description			= bandit_veteran_outfit_m1_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 16
inv_grid_y			= 27
full_icon_name		= npc_icon_bandit_veteran_outfit_m1

cost				= 4500
slot				= 6
full_scale_icon		= 0,6

immunities_sect			= sect_bandit_veteran_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.2
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.2

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_veteran_outfit_m1_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.0125
shock_immunity				= 0.025
wound_immunity				= 0.0175
radiation_immunity			= 0.00375
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.025
fire_wound_immunity			= 0.0125

;##########################################################################
;# Fraction Freedom
;##########################################################################

[svoboda_gaz_outfit_m1]:svoboda_light_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_light_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_light_suit
actor_visual	= actors\svoboda\stalker_sv_hood_91.ogf

ef_equipment_type	= 3

inv_name			= outfit_svoboda_gaz_m1_name
inv_name_short		= outfit_svoboda_gaz_m1_name
description			= outfit_svoboda_gaz_m1_description
inv_weight			= 5.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 24
cost				= 11500
full_scale_icon		= 10,11		

full_icon_name		= npc_icon_svoboda_gaz_outfit_m1

immunities_sect			= sect_svoboda_gaz_outfit_m1_immunities

; LOW RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.3
radiation_protection 			= 0.6
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.6
explosion_protection 			= 0.25
fire_wound_protection  			= 0.3

power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_svoboda_gaz_outfit_m1_immunities]
burn_immunity				= 0.025	
strike_immunity				= 0.01
shock_immunity				= 0.025
wound_immunity				= 0.015
radiation_immunity			= 0.00375
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.0187
explosion_immunity			= 0.02
fire_wound_immunity			= 0.00875

;#######################################################################################

[svoboda_heavy_gaz_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_heavy_suit
actor_visual	= actors\svoboda\stalker_sv_hood_9.ogf

ef_equipment_type	= 3

inv_name			= svoboda_heavy_gaz_outfit_m1_name
inv_name_short		= svoboda_heavy_gaz_outfit_m1_name
description			= svoboda_heavy_gaz_outfit_m1_description
inv_weight			= 6.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 27
full_icon_name		= npc_icon_svoboda_heavy_gaz_outfit_m1
nightvision_sect	= effector_nightvision_bad

cost				= 15000
slot				= 6
full_scale_icon		= 2,6

immunities_sect			= sect_svoboda_heavy_gaz_outfit_m1_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.6
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.6
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.45
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_antigas_damage

[sect_svoboda_heavy_gaz_outfit_m1_immunities]
burn_immunity				= 0.025	
strike_immunity				= 0.0075
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.002
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.0175
explosion_immunity			= 0.015
fire_wound_immunity			= 0.0075

;#######################################################################################

[svoboda_yellow_exo_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\svoboda\stalker_sv_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= svoboda_yellow_exo_outfit_m1_name
inv_name_short		= svoboda_yellow_exo_outfit_m1_name
description			= svoboda_yellow_exo_outfit_m1_description
inv_weight			= 14.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 24
full_icon_name		= npc_icon_svoboda_yellow_exo_outfit_m1
nightvision_sect	= effector_nightvision_bad

cost				= 40000
full_scale_icon		= 2,11

immunities_sect			= sect_svoboda_yellow_exo_outfit_m1_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.9
shock_protection 				= 0.5
wound_protection				= 0.8
radiation_protection 			= 0.7
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.8
fire_wound_protection  			= 0.60

sprint_allowed					= false
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 15
additional_inventory_weight2	= 15 ; 40+

[sect_svoboda_yellow_exo_outfit_m1_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.01
shock_immunity				= 0.025
wound_immunity				= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

;##########################################################################
;# Fraction Ecolog
;##########################################################################

[dolg_gaz_outfit_m1]:dolg_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\dolg_suit
actor_visual	= actors\dolg\stalker_do_antigas.ogf

ef_equipment_type	= 3

inv_name			= dolg_outfit_gaz_m1_name
inv_name_short		= dolg_outfit_gaz_m1_name
description			= dolg_outfit_gaz_m1_description
inv_weight			= 5.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 21
full_icon_name		= npc_icon_dolg_gaz_outfit_m1

cost				= 16000
slot				= 6
full_scale_icon		= 8,11			
nightvision_sect	= effector_nightvision_bad

immunities_sect			= sect_dolg_gaz_outfit_m1_immunities

; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.7
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.4
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_antigas_damage

[sect_dolg_gaz_outfit_m1_immunities]
burn_immunity				= 0.025	
strike_immunity				= 0.00875
shock_immunity				= 0.025
wound_immunity				= 0.0130
radiation_immunity			= 0.00375
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.0180
explosion_immunity			= 0.0175
fire_wound_immunity			= 0.01


;##########################################################################
;# Fraction Killer
;##########################################################################

[killer_gaz_outfit_m1]:killer_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\uniq\outfit_killer_m1"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_killer_suit
actor_visual	= actors\killer\stalker_ki_antigas.ogf

ef_equipment_type	= 3

inv_name			= killer_gaz_outfit_m1_name
inv_name_short		= killer_gaz_outfit_m1_name
description			= killer_gaz_outfit_m1_description
inv_weight			= 5.5
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 21
full_icon_name		= npc_icon_killer_gaz_outfit_m1

cost				= 6500
full_scale_icon		= 4,11

immunities_sect			= sect_killer_gaz_outfit_m1_immunities

; LOW RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.2
shock_protection 				= 0.3
wound_protection				= 0.2
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.2
explosion_protection 			= 0.25
fire_wound_protection  			= 0.2

bones_koeff_protection = gilet_antigas_damage

[sect_killer_gaz_outfit_m1_immunities]
burn_immunity				= 0.025	
strike_immunity				= 0.01
shock_immunity				= 0.025
wound_immunity				= 0.015
radiation_immunity			= 0.00375
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.0225
fire_wound_immunity			= 0.01

;##########################################################################
;# Fraction Monolith
;##########################################################################

;[monolit_gaz_outfit_m1]:outfit_base
;GroupControlSection	= spawn_group
;discovery_dependency = 
;$spawn 			= "outfit\monolit_outfit"
;$prefetch 		= 32
;class			= E_STLK
;cform           = skeleton
;visual          = equipments\monolit_suit
;actor_visual	= actors\monolit\stalker_mo_hood_9.ogf

;ef_equipment_type	= 3

;inv_name			= monolit_gaz_outfit_m1_name
;inv_name_short		= monolit_gaz_outfit_m1_name
;description			= monolit_gaz_outfit_m1_description
;inv_weight			= 5.5
;inv_grid_width		= 2
;inv_grid_height		= 3
;inv_grid_x			= 18
;inv_grid_y			= 30
;full_icon_name		= npc_icon_monolit_gaz_outfit_m1

;cost				= 1; 15000
;slot				= 6
;full_scale_icon		= 6,11

;immunities_sect			= sect_monolit_gaz_outfit_m1_immunities

; LOW RESISTANCE
;burn_protection 				= 0.5
;strike_protection 				= 0.6
;shock_protection 				= 0.6
;wound_protection				= 0.4
;radiation_protection 			= 0.6
;telepatic_protection 			= 0.0
;chemical_burn_protection 		= 0.5
;explosion_protection 			= 0.4
;fire_wound_protection  			= 0.5

;bones_koeff_protection = kombez_mask_damage

;[sect_monolit_gaz_outfit_m1_immunities]
;burn_immunity				= 0.03
;strike_immunity				= 0.01
;shock_immunity				= 0.03
;wound_immunity				= 0.015
;radiation_immunity			= 0.00
;telepatic_immunity			= 0.00
;chemical_burn_immunity		= 0.03
;explosion_immunity			= 0.03
;fire_wound_immunity			= 0.01



