[wpn_tec9]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 		= 
$spawn                  	= "weapons\tec9"	; option for Level Editor
$npc			 	= on		; option for Level Editor
$prefetch 		 	= 8
scheduled               	= off           ; option for ALife Simulator
cform                   	= skeleton
class                   	= WP_LR300
min_radius              	= 0
max_radius              	= 40
description			= enc_weapons1_wpn-tec9

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0		; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7		; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost				= 1100

ammo_limit		 	= 256
ammo_current			= 64
ammo_elapsed		 	= 32

ammo_mag_size		 	= 32
ammo_class		 	= ammo_9x19_fmj, ammo_9x19_pbp 
fire_modes			= 1, 2, 3, -1

hand_dependence		 	= 1
single_handed			= 0

inv_name			= wpn-tec9
inv_name_short			= wpn-tec9
inv_weight			= 1.4

inv_grid_width			= 2
inv_grid_height			= 2
inv_grid_x			= 28
inv_grid_y			= 20

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width			= 56
kill_msg_height			= 23

slot 				= 1		; // secondary
animation_slot			= 1		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.35		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.11f

;отдача
cam_relax_speed        		= 3.5		;скорость возврата в исходное положение
cam_dispersion         		= 0.9		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.1		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.8		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 30.0		;максимальный угол отдачи
cam_max_angle_horz		= 9.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.5		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5		;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003		;вероятность осечки при максимальном износе 
misfire_condition_k		= 0.05
condition_shot_dec 		= 0.001		;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               	= 0, 0, 1

fire_point              	= 0.0, 0.18, 0.28

flame_particles			= weapons\generic_weapon05
smoke_particles         	= weapons\generic_shoot_00

shell_point		 	= 0.0, 0.188, 0.082
shell_dir		 	= 0.0, 1.0, 0.0
shell_particles	 		= weapons\generic_shells

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.9
PDM_disp_accel_factor 		= 0.9
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        		= 0.51, 0.55, 0.58, 0.61
hit_impulse		 	= 30
hit_type 			= fire_wound

fire_distance          		= 250
bullet_speed			= 450			;начальная скорость пули
rpm                    	 	= 400
; end ttc

use_aim_bullet			= true			;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

hud                     	= wpn_tec9_hud
normal                   	= 0, 1, 0
position                 	= -0.012, -0.13, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
; под мишкой
strap_position         		= 0.05,-0.2,-0.11 	; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,9,-80		; (3rd person view in degrees)
strap_bone0			= bip01_spine1
strap_bone1			= bip01_spine

startup_ammo            	= 1000
visual                  	= weapons\tec_9\wpn_tec_9.ogf

light_color		 	= 0.6,0.5,0.3
light_range		 	= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 	= 0.2

ph_mass			 	= 3

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status		= 0

zoom_enabled			= true
scope_zoom_factor	    	= 90

;звуки
snd_draw			= weapons\pm_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5
snd_shoot			= weapons\t_hpsa_shot, 0.8
snd_empty			= weapons\pistol_empty, 0.5
snd_reload			= weapons\pm_reload, 0.8
snd_close			= weapons\generic_close, 0.5


[wpn_tec9_hud]

shell_point			= -0.425000,-0.005000,0.060000
shell_dir		 	= 0.0, 1.0, 0.0

fire_point               	= -0.3, 0.0, 0.06
fire_bone                	= wpn_body
orientation              	= 0, 0, 0
position                 	= 0, 0, 0

visual                  	= weapons\tec_9\wpn_tec_9_hud.ogf

anim_holster			= holster
anim_idle			= idle
anim_empty			= empty
anim_reload			= reload_full
anim_reload_empty		= reload
anim_draw			= draw
anim_draw_empty			= draw_empty
anim_shoot			= shoot
anim_shot_last			= shoot_last
anim_close			= close
anim_idle_aim			= idle_aim
anim_idle_sprint		= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.148200,0.065,-0.125300
zoom_rotate_x			= 0.0
zoom_rotate_y			= 0.001500

