
[logic]
active = heli_move@1

[heli_move@1]
path_move = rad_heli_move
engine_sound = true
combat_enemy = actor
combat_use_rocket = true
combat_use_mgun = true
rocket_delay = 2000
combat_safe_altitude = 0
on_timer = 1200000 | heli_move@end

[heli_move@end]
path_move = rad_heli_idle
engine_sound = false