[wpn_benelli_short]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\benelli_short"					; option for Level Editor
$npc			 	= on		; option for Level Editor
$prefetch 		 	= 8
scheduled                	= off           ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_SHOTG
min_radius               	= 0
max_radius               	= 70
description			= enc_weapons1_wpn-benelli_short

ef_main_weapon_type		= 1
ef_weapon_type			= 7

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0		; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7		; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

tri_state_reload		= on

cost				= 2300	
weapon_class			= shotgun


ammo_limit		 	= 60
ammo_current		 	= 30
ammo_elapsed		 	= 0

ammo_mag_size		 	= 5
ammo_class		 	= ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.4  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.2f

;отдача
cam_relax_speed         	= 7.0	;скорость возврата в исходное положение
cam_dispersion          	= 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 3.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0   
cam_max_angle			= 5	;максимальный угол отдачи
cam_max_angle_horz		= 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 1.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005	;вероятность осечки при максимальном износе 
misfire_condition_k		= 0.05
condition_shot_dec 		= 0.001 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

hand_dependence 	 	= 1
single_handed			= 0

slot 				= 1	; // secondary
animation_slot		 	= 9	; type of the animation that will be used

inv_name			= wpn-benelli_short
inv_name_short			= wpn-benelli_short
inv_weight			= 1.7

inv_grid_width			= 3
inv_grid_height			= 1
inv_grid_x			= 5
inv_grid_y			= 11

kill_msg_x			= 171
kill_msg_y			= 104
kill_msg_width			= 75
kill_msg_height			= 20

direction                	= 0, 0, 1
;shell_point			= 0.0, 0.180, 0.647
;fire_point               	= 0.0, 0.158, 0.647
;fire_point2              	= 0.0, 0.158, 0.647

shell_point			= 0.0, 0.180, 0.35
fire_point               	= 0.0, 0.15, 0.55
fire_point2              	= 0.0, 0.15, 0.55

flame_particles		   	= weapons\generic_weapon05
smoke_particles		   	= weapons\generic_shoot_00
rpm_empty_click 	   	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.6
PDM_disp_accel_factor 		= 1.6
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc

hit_power        		= 0.75, 0.80, 0.84, 0.88
hit_impulse      		= 70
hit_type 			= fire_wound

fire_distance            	= 100
bullet_speed			= 290		;начальная скорость пули
rpm                      	= 120		;60 = 1 секунда
; end ttc

hud                      	= wpn_benelli_short_hud
normal                   	= 0, 1, 0
position                 	= -0.018, -0.095, -0.02
orientation              	= 2, -2, 0      ;значение устанавливается в градусах

;--STRAP PARAMETERS-----------------------------------------------------------------
; под мишкой
strap_position         		= -0.26,-0.10,0.05	; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110		; (3rd person view in degrees)
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

startup_ammo             	= 10
visual                   	= weapons\benelli\wpn_benelli_short.ogf

light_color		 	= 0.6,0.5,0.3
light_range		 	= 6.0
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 	= 0.2

ph_mass			 	= 3

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status		= 0

zoom_enabled			= true
scope_zoom_factor	    	= 90

;звуки
snd_draw			= weapons\generic_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5
snd_shoot			= weapons\toz34_shoot
snd_empty			= weapons\generic_empty, 0.5
snd_reload			= weapons\toz34_reload, 0.8
snd_shoot_duplet		= weapons\toz34_shoot_both

snd_open_weapon			= weapons\w1300_open, 0.5
snd_add_cartridge		= weapons\w1300_load, 0.8	;was gen_grenload
snd_close_weapon		= weapons\w1300_close, 0.5

[wpn_benelli_short_hud]
shell_point		 	= 0.0, 0.0, 0.0
fire_point      		= 0.0, 0.1, 0.1
fire_point2			= 0.0, 0.1, 0.1
fire_bone                	= wpn_body
orientation              	= 0, 0, 0
position                 	= 0, 0, 0
visual                   	= weapons\benelli\wpn_benelli_short_hud.ogf

anim_idle			= idle
anim_reload			= draw
anim_draw			= draw
anim_holster			= holster
anim_shoot			= shoot
anim_shoot_both 		= shoot
anim_idle_aim			= idle_aim
anim_idle_sprint		= idle_sprint


anim_open_weapon		= reload1
anim_add_cartridge		= reload2
anim_close_weapon		= reload3

;смещения HUD для режима приближения
zoom_offset			= -0.120200,0.047,-0.002000
zoom_rotate_x			= 0.04
zoom_rotate_y			= 0.0005