[ambient_env_0]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_dark6,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_dark9,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\crow1,ambient\rnd_outdoor\crow2,ambient\rnd_outdoor\crow3,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_krik1,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_moan,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_8,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree		; <snd0,snd1..sndN>		sounds name
effect_period		= 30, 60					; <from,to>				(sec)
effects				= ae0_effect_0,ae0_effect_1,ae0_effect_2,ae0_effect_3,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_stancia1]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_10,		; <snd0,snd1..sndN>		sounds name
effect_period		= 10, 20					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8,ae0_effect_9	; <eff0,eff1..effN>	

[ambient_env_stancia1_b]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_10,		; <snd0,snd1..sndN>		sounds name
effect_period		= 10, 20					; <from,to>				(sec)
effects				= blo0_effect_1, blo0_effect_2, blo0_effect_3, blo0_effect_4, blo0_effect_5	; <eff0,eff1..effN>	


[ambient_env_day]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\crickets_1,ambient\crickets_2,ambient\crickets_3,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_dark6,ambient\rnd_outdoor\rnd_dark2,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\crow1,ambient\rnd_outdoor\crow2,ambient\rnd_outdoor\crow3,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_fly2,ambient\rnd_outdoor\rnd_fly3,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_krik1,ambient\rnd_outdoor\rnd_krik4,ambient\rnd_outdoor\rnd_krik5,ambient\rnd_outdoor\rnd_krik6,ambient\rnd_outdoor\rnd_moan2,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_8,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree
effect_period		= 40, 90					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_rain]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar1,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_moan2,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_moan4,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1
effect_period		= 20, 40					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_evening]
sound_period		= 5, 10					; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\crickets_1,ambient\crickets_2,ambient\crickets_3,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_horror,ambient\rnd_outdoor\rnd_pdog1,ambient\rnd_outdoor\rnd_pdog2,ambient\rnd_outdoor\rnd_cat1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\rnd_dark9,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_horror1,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_moan5,ambient\rnd_outdoor\rnd_moan6,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_3,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_howling_1,ambient\rnd_outdoor\rnd_howling_2
effect_period		= 90, 120					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_night]
sound_period		= 5, 10					; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_horror,ambient\rnd_outdoor\rnd_pdog1,ambient\rnd_outdoor\rnd_pdog2,ambient\rnd_outdoor\rnd_cat1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\rnd_dark9,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_horror1,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_moan5,ambient\rnd_outdoor\rnd_moan6,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_3,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_howling_1,ambient\rnd_outdoor\rnd_howling_2
effect_period		= 130, 160					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_morning]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\crickets_1,ambient\crickets_2,ambient\crickets_3,ambient\rnd_outdoor\rnd_boar1,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_bird4,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_fly2,ambient\rnd_outdoor\rnd_fly3,ambient\rnd_outdoor\rnd_krik6,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_moan,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,		; <snd0,snd1..sndN>		sounds name
effect_period		= 30, 60					; <from,to>				(sec)
effects				= ae0_effect_4 ; <eff0,eff1..effN>		effects sect name

[ambient_env_indoor]
sound_period		= 10, 30 ;						; <from,to>				(sec)
sound_dist			= 10, 30
sounds				= ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\breath_3,ambient\underground\breath_4,ambient\underground\hit_2,ambient\underground\hit_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\underground\rnd_metal1,ambient\underground\rnd_metal2,ambient\underground\rnd_metal3,ambient\underground\rnd_rat_panic_1,ambient\underground\rnd_rat_panic_2,ambient\underground\rnd_rat_panic_3,	; <snd0,snd1..sndN>		sounds name
effect_period		= 130, 160					; <from,to>				(sec)
effects				= 	; <eff0,eff1..effN>		effects sect name

[ambient_env_x18]
sound_period		= 30, 60					; <from,to>				(sec)
sound_dist			= 10, 30
sounds				= ambient\x18\x18_noise_1,ambient\x18\x18_noise_2,ambient\x18\x18_hit_1,ambient\x18\x18_hit_2,ambient\x18\x18_hit_3,ambient\x18\x18_hit_4,ambient\x18\x18_hit_5,ambient\x18\x18_hit_6
;ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_polter,ambient\underground\rnd_polter_1,ambient\underground\rnd_polter_2,ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\hit_2,ambient\underground\hit_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\underground\rnd_drop_1,ambient\underground\rnd_drop_2,ambient\underground\rnd_drop_3,ambient\underground\rnd_drop_4,ambient\underground\rnd_drop_5,ambient\underground\rnd_drop_6,ambient\underground\rnd_metal1,ambient\underground\rnd_metal2,ambient\underground\rnd_metal3,ambient\underground\rnd_rat_panic_1,ambient\underground\rnd_rat_panic_2,ambient\underground\rnd_rat_panic_3,	; <snd0,snd1..sndN>		sounds name
effect_period		= 130, 160					; <from,to>				(sec)
effects				= 	; <eff0,eff1..effN>		effects sect name

[ambient_env_tuman]
sound_period		= 5, 10					; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_krik4,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_moan4,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_6,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_cat2,ambient\rnd_outdoor\rnd_cat1,
effect_period		= 5, 10					; <from,to>				(sec)
effects				= ae0_effect_4,ae0_effect_6	; <eff0,eff1..effN>		effects sect name

[ambient_env_stancia2]
sound_period		= 5, 10					; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark2,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2
effect_period		= 10, 20					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8,ae0_effect_9	; <eff0,eff1..effN>		effects sect name

[ae0_effect_0]
life_time			= 10						; life time (sec)
particles			= nature\fog_stormy			; particle name
sound				= ambient\rnd_outdoor\rnd_wind_3				; sound name
offset				= 0,0,0						; offset from actor camera
wind_gust_factor	= 0.015

[ae0_effect_1]
life_time			= 7						
particles			= nature\fog_stormy_02
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.0155

[ae0_effect_2]
life_time			= 10						
particles			= nature\fog_tornado_01
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,10
wind_gust_factor	= 0.0155

[ae0_effect_3]
life_time			= 10						
particles			= nature\fog_tornado_00
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,0
wind_gust_factor	= 0.015

[ae0_effect_4]
life_time			= 15						
particles			= nature\fog_foggy_00
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.015

[ae0_effect_5]
life_time			= 7						
particles			= nature\vortex_01
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,25
wind_gust_factor	= 0.03

[ae0_effect_6]
life_time			= 7						
particles			= nature\fog_stormy_01
sound				= ambient\rnd_outdoor\rnd_wind_1
offset				= 0,0,0
wind_gust_factor	= 0.02

[ae0_effect_7]
life_time			= 8						
particles			= nature\fog_stormy_02
sound				= ambient\rnd_outdoor\rnd_wind_1
offset				= 0,0,15
wind_gust_factor	= 0.025

[ae0_effect_8]
life_time			= 7						
particles			= nature\fog_stormy_00
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.01

[ae0_effect_9]
life_time			= 10						
particles			= nature\fog_stormy_01
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,0
wind_gust_factor	= 0.03

[blo0_effect_1]
life_time			= 15						
particles			= anomaly\smoke_00
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.03

[blo0_effect_2]
life_time			= 10						
particles			= anomaly2\anomaly_bolling_small
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,0
wind_gust_factor	= 0.03

[blo0_effect_3]
life_time			= 10						
particles			= anomaly\smoke_00
sound				= ambient\rnd_outdoor\rnd_wind_1
offset				= 0,0,0
wind_gust_factor	= 0.03

[blo0_effect_4]
life_time			= 15						
particles			= anomaly\smoke_00
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.03

[blo0_effect_5]
life_time			= 15						
particles			= anomaly\smoke_00
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,0
wind_gust_factor	= 0.03
