
[logic]
active = mob_walker
;--on_death = death@war_zone

;--[death@war_zone]
;--on_info = %=minus_one(war_zone_counter)%

[mob_walker]
path_walk = bar_dolg_veterans_guard_bunker_1_walk
path_look = bar_dolg_veterans_guard_bunker_1_look
on_info = {=npc_distance_to_waypoint(bar_dolg_veterans_guard_bunker_1_walk:60)} nil
;--braindead = true

[smart_terrains]
none = true
