[disable]
linear_factor		= 0.4
angular_factor		= 0.4

;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

[car_definition]

camera_pos				=-0.3, 2.0, 1.8

driving_wheels			= back_left_wheel,back_right_wheel   ; ведущие колёса
steering_wheels			= front_left_wheel,front_right_wheel                                    ; рулевые колёса
breaking_wheels			= front_left_wheel,front_right_wheel,back_left_wheel,back_right_wheel   ; тормозящие колёса
doors					= doors                                                 ; двери
steer					= stearing_wheel                                                        ; руль
driver_place			= seat_left                                                             ; место водителя
exhausts				= exhausts                                                              ; выхлопная труба
;exhaust_particles		= vehiclefx\exhaust_1

;-------------------------------------------------------------------------------
;------ Factory parameters of Engine -------------------------------------------

fuel_tank		= 40		; L
fuel_consumption	= 11.43		; L / (100k R); liters per 100 000 rotations
engine_power		= 49		; horse_power (kW=hp*0.808) max power
max_power_rpm		= 5000		; (nominal rpm ) on this rpm value engine power reaches maximum
max_torque_rpm		= 4500		; on this rpm engine torque reaches maximum
ph_mass			 		= 50000

power_increment_factor	= 0.01
power_decrement_factor	= 0.03
rpm_increment_factor	= 0.01
rpm_decrement_factor	= 0.01
; additional engine parameters

max_engine_rpm		= 7000		; rpm (5000) rpm will never be more
idling_engine_rpm	= 2000		; rpm (750) min rpm - starts from this rpm value


;-------------------------------------------------------------------------------
;------ Adjustment a wheel -----------------------------------------------------

reference_radius	= 0.50		; ?aaeon eieana, eniieucoaiue i?e i?in??oa aaeaaoaey
axle_friction		= 0.01		; Ineaaeaiea nei?inoe a iaao?aeuiie iiceoee. (N*m)
steering_speed		= 0.9		; A?aiy iiai?ioa ?oeaaiai eieana, a iaeneioi. rps (1)
steering_torque		= 90000		; Neea aea?ioneeeoaey ?oey. (N*m)
break_torque		= 0.05		; Neea oi?iiciuo eieiaie. (N*m)
break_time		= 0.7		; a?aiy ia?anoaiey neeu oi?ii?aiey ai iaeneioia, i?e iiaoi?ia?eaaiee (no?aeea iacaa)
hand_break_torque	= 0.07		; neea oi?ii?aiey i?iaaeii (ii oiie?aie? = break_torque)

;-------------------------------------------------------------------------------
;------ Gearbox ----------------------------------------------------------------

main_gear_ratio		= 6.1		; Ia?aaaoi?iia ioiioaiea
auto_transmission	= on		; Aaoiiaoe?aneay ei?iaea (on/off)



[transmission_gear_ratio]

R                  	= 4.02, 4000,6000;740,  3000	; shift down/ shift up. (rpm, iaiaoiaeiia aey ia?aee??aiey)
N1                 	= 5.38, 4000,6000;740,  1500
N2                 	= 3.29, 4000,6000;1200, 2750
N3                 	= 2.04, 4000,6000;2050, 2850
N4                 	= 1.25, 4000,6000;2200, 3000

;-------------------------------------------------------------------------------
;------ Rest Adjustment --------------------------------------------------------

[lights]
headlights         		= f1,f2

[f1]
bone               		= left_light
color              		= 1.0,1.0,1.0,1.0
range              		= 40
cone_angle         		= 90
spot_texture       		= lights\lights_blamplight
glow_texture       		= glow\glow_Yellow
glow_radius        		= 0

[f2]
bone               		= right_light
color              		= 1.0,1.0,1.0,1.0
range              		= 40
cone_angle         		= 90
spot_texture       		= lights\lights_blamplight
glow_texture       		= glow\glow_Yellow
glow_radius        		= 0

[car_sound]
snd_volume         			= 1.0
snd_name           			= car\car1
engine_sound_start_dellay	= 0.5
engine_start				= car\test_car_start
engine_stop					= car\test_car_stop
transmission_switch			= car\car_gearchange
material						= creatures\human
explosion_sound    			= 
relative_pos       			= 0.0,0.5,1.5.

;-------------------------------------------------------------------------------
;------ animations params ------------------------------------------------------

[doors]
open_torque_factor	= 3.		;множитель момента сил для открывания двери (default = 2)

[animations]
driver_animation_type	= 0		;тип анимаций актера для данной машины.

;-------------------------------------------------------------------------------
;------ damage params ----------------------------------------------------------

[damage_particles]

explosion_particles	= explosions\expl_car
car_damage_particles1	= explosions\expl_car_smoke_small
car_damage_particles2	= explosions\expl_car_smoke_big
wheels_damage_particles1	= vehiclefx\exhaust_1
wheels_damage_particles2	= vehiclefx\exhaust_1
particle_bones1		= root
particle_bones2		= exhausts


;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------

[particle_bones]
root			= 0,0,0
exhausts		= 0,0,0

;-------------------------------------------------------------------------------
;------ damage items -----------------------------------------------------------

[damage_items]
back_left_wheel   		= 500
back_right_wheel  		= 500
front_left_wheel  		= 500
front_right_wheel 		= 500
doors         		= 200


;-------------------------------------------------------------------------------
;------ collisiondamage --------------------------------------------------------

[collision_damage]
root					= 0.0001
back_left_wheel			= 0.00001
back_right_wheel		= 0.00001
front_left_wheel		= 0.00001
front_right_wheel		= 0.00001

;-------------------------------------------------------------------------------
;------ damage bones -----------------------------------------------------------

[damage_bones]          ;аналогично секции в актере, но без анимаций
;bone_name     			= <hit_scale>,<-1>,<wound_scale>
;<hit_scale> 			- коэфф. изменения хита (уменьшения здоровья)
;<wound_scale> 			- коэфф. изменения величины открытой раны - незадействован

default       			= 0.5, 2, 0.1

[immunities]
burn_immunity         	= 0.0      ;коэффициенты иммунитета
strike_immunity       	= 0.0
shock_immunity        	= 0.0
wound_immunity        	= 0.0
radiation_immunity    	= 0.0
telepatic_immunity    	= 0.0
chemical_burn_immunity 	= 0.01
explosion_immunity    	= 0.01
fire_wound_immunity   	= 0.0
wound_2_immunity  			= 0.0

;-------------------------------------------------------------------------------
;----------------explosion params-----------------------------------------------

[explosion]
blast					= 1
blast_r					= 15
blast_impulse			= 350
frags		        	= 15
frags_r					= 30
frag_hit				= 0.5
frag_hit_impulse		= 350
hit_type_blast			= explosion
hit_type_frag			= fire_wound
up_throw_factor			= 0.25
wm_size             	= 0.1
explode_particles		= explosions\expl_car
light_color				= 0.6,0.5,0.3
light_range				= 15.0
light_time 				= 0.5

;трассы от осколков
fragment_speed				= 76
fragment_tracer_max_length	= 3
explode_duration    		= 50			;подолжительность взрыва (с)

;звуки
snd_explode 			= weapons\heli_explosion
;wallmarks
wallmark_section		= explosion_marks

[explode_effector]
effect_sect_name= effector_explode_hit

;-------------------------------------------------------------------------------
;------ Others params ----------------------------------------------------------

[air_resistance]
linear_factor           = 500.f		;
angular_factor          = 500.f		;

[wheels_params]
damping_factor          = 20		;
spring_factor           = 0.5			;
friction_factor         = 0.5		;

[front_left_wheel]
break_torque			= 0.01		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.01		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.5			;
friction_factor         = 0.9		;

[front_right_wheel]
break_torque			= 0.015		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.01		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.5
friction_factor         = 0.9		;

[back_left_wheel]
break_torque			= 0.01		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.01		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.5
friction_factor         = 1.0		;

[back_right_wheel]
break_torque			= 0.01		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.01		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.5
friction_factor         = 1.0		;

[collide]
not_collide_parts		= 1

;-------------------------------------------------------------------------------
;------ destroyed part ---------------------------------------------------------

[destroyed]
physics\vehicles\Zaz\part\veh_zaz_u_01_part1
physics\vehicles\Zaz\part\veh_zaz_u_01_part2
physics\vehicles\Zaz\part\veh_zaz_u_01_part3
physics\vehicles\Zaz\part\veh_zaz_u_01_part4
physics\vehicles\Zaz\part\veh_zaz_u_01_part5
physics\vehicles\Zaz\part\veh_zaz_u_01_part6

[autoremove_parts]
time					 = 30
;-------------------------------------------------------------------------------
;--- part impulse_transition ---------------------------------------------------

[impulse_transition_to_parts]
random_min               = 1.0    ; величина случайно направленного импульса пропорционально массе нового объекта
random_hit_imp           = 0.05     ; величина случайно направленного импульса пропорционально разрушающему хиту
;ref_bone                 =         ; кость из по которой определяется скорость для частей у который связь не задана, по умолчанию рут
imp_transition_factor    = 0.5     ; фактор с которым прикладывается хит по исходному объекту ко всем частям 
lv_transition_factor     = 0.5     ; коэффициент передачи линейной скорости
av_transition_factor     = 0.5     ; коэффициент передачи угловой скорости

;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------