[wpn_groza]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\groza"	; option for Level Editor
$npc				= on			; option for Level Editor
$prefetch 			= 16
scheduled			= off              	; option for ALife Simulator
cform                   	= skeleton
class                   	= WP_GROZA
min_radius              	= 30
max_radius              	= 150
description			= enc_weapons1_wpn-groza

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0		; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7		; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost				= 17120
weapon_class			= assault_rifle

ammo_limit			= 300
ammo_current			= 180
ammo_elapsed			= 20

ammo_mag_size		 	= 20
ammo_class		 	= ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap
fire_modes			= 1, 3, -1
launch_speed			= 0

grenade_class			= ammo_vog-25, ammo_vog-25p, ammo_vog-25_teg, ammo_vog-25_hbgteg

hand_dependence		 	= 1
single_handed			= 0

slot 				= 2		; // secondary
animation_slot			= 8		; type of the animation that will be used

inv_name	         	= wpn-groza
inv_name_short		 	= wpn-groza
inv_weight		 	= 3.2

inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x			= 25
inv_grid_y			= 6

kill_msg_x			= 67
kill_msg_y			= 123
kill_msg_width			= 64
kill_msg_height			= 30

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.18	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.15f

;отдача
cam_relax_speed         	= 5.2	;скорость возврата в исходное положение
cam_dispersion          	= 0.3	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.12	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.75	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 8.5	;максимальный угол отдачи
cam_max_angle_horz		= 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.85	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k		= 0.05
condition_shot_dec 		= 0.0001 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction			= 0, 0, 1

fire_point              	= 0.0, 0.194, 0.274

flame_particles		    	= weapons\generic_weapon05
smoke_particles			= weapons\generic_shoot_00
grenade_flame_particles 	= weapons\generic_weapon01


shell_point			= 0.0, 0.194, 0.04
shell_dir			= 0.0, 0.0, 0.4
shell_particles			= weapons\generic_shells
rpm_empty_click 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.2
PDM_disp_accel_factor 		= 1.2
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           		= 0.65, 0.65, 0.65, 0.70
hit_impulse		 	= 170
hit_type 			= fire_wound

fire_distance           	= 400
bullet_speed			= 310	;начальная скорость пули
rpm                    		= 750

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

grenade_vel			= 76
; end ttc

silencer_hit_power       	= 0.58
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 280

hud                     	= wpn_groza_hud
normal                  	= 0, 1, 0

;----------------------------------------------------------
position                	= -0.026, -0.144, 0.0
orientation      	   	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.15,-0.38,0.35	; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10		; (3rd person view in degrees)
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

startup_ammo            	= 90
visual                  	= weapons\groza2\wpn_groza2.ogf

light_color		 	= 0.6,0.5,0.3
light_range		 	= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 	= 0.2

ph_mass			 	= 5
;cost			 	= 2100

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status		= 1

zoom_enabled			= true
scope_zoom_factor	    	= 50	;30

scope_name 			= wpn_addon_scope	; section name for the attachable scope
scope_x 			= 63			; offset in inventory icon
scope_y 			= -4
silencer_name  			= wpn_addon_silencer ; section name for the attachable silencer
silencer_x 			= 180			; offset in inventory icon
silencer_y 			= 17				

;звуки
snd_draw			= weapons\generic_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5
;snd_shoot			= weapons\t_groza_shot
snd_shoot		    	= weapons\groza_shoot
snd_shoot1			= weapons\groza_shoot2
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\groza_reload, 0.7, 0.45
snd_shoot_grenade		= weapons\gen_grenshoot
snd_reload_grenade		= weapons\gen_grenload, 0.6, 1.3
snd_switch			= weapons\groza_switch, 0.6, 0.45

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot		= weapons\w_ak74_shot1, 0.6

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

 
[wpn_groza_hud]
allow_inertion			= true

shell_point             	= -0.25, 0.0, 0.05
;shell_point		 	= -0.15, -0.03, 0.05
shell_dir		 	= 0.0, 1.0, 0.0

fire_point			= -0.020000,0.000000,0.060000
fire_bone               	= wpn_body
orientation             	= 0, 0, 0
position                = -0.016, 0, 0.1
visual                  	= weapons\groza2\wpn_groza2_hud.ogf

grenade_bone    		= grenade_0

anim_idle			= idle
anim_idle_aim			= idle
anim_reload			= reload
anim_draw			= draw
anim_holster			= holster
anim_shoot			= shoot
anim_idle_sprint		= idle_sprint

anim_idle_g			= idle_g
anim_reload_g			= reload_g
anim_shoot_g			= shoot_g
anim_switch_grenade_on		= switch_g
anim_switch_grenade_off		= switch
anim_draw_g			= draw
anim_holster_g			= holster

anim_idle_gl			= idle
anim_reload_gl			= reload
anim_draw_gl			= draw
anim_holster_gl			= holster
anim_shoot_gl			= shoot
anim_idle_aim	        	= idle_aim
anim_idle_g_aim         	= idle_g_aim
anim_idle_gl_aim        	= idle_aim


;смещения HUD для режима приближения
zoom_offset			= -0.1572, -0.0332, -0.145
zoom_rotate_x		= 0.011600
zoom_rotate_y		= 0.036900



;тоже самое, но для подствольника
grenade_zoom_offset		= -0.161200,-0.538399,0.000000
grenade_zoom_rotate_x		= -0.650698
grenade_zoom_rotate_y		= 0.035000

zoom_hide_crosshair		= true	;to hide crosshair in zoom 


[wpn_groza1]:wpn_groza

$spawn                   	= "weapons\groza1"	; option for Level Editor
description			= enc_weapons1_wpn-groza1
cost				= 14700
ammo_elapsed			= 30
ammo_mag_size		 	= 30
ammo_class		 	= ammo_7.62x39_fmj, ammo_7.62x39_ap
inv_name	         	= wpn-groza1
inv_name_short		 	= wpn-groza1
inv_grid_x			= 0
inv_grid_y			= 14
fire_dispersion_base		= 0.14	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
cam_dispersion          	= 0.2	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.1	;увеличениe cam_dispersion с каждым выстрелом
cam_max_angle			= 7.5	;максимальный угол отдачи
cam_max_angle_horz		= 8.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.75	;(degree) size of step camera moved in horizontal position while shooting
hit_power           		= 0.50, 0.52, 0.55, 0.58
hit_impulse		 	= 150
fire_distance           	= 450
bullet_speed			= 450	;начальная скорость пули
silencer_hit_power       	= 0.55
silencer_hit_impulse	 	= 100
silencer_fire_distance   	= 300
silencer_bullet_speed	 	= 350
hud                     	= wpn_groza1_hud
visual                  	= weapons\groza\wpn_groza.ogf

[wpn_groza1_hud]:wpn_groza_hud
visual                  	= weapons\groza\wpn_groza_hud.ogf


;смещения HUD для режима приближения
zoom_offset			= -0.169200,-0.033200,-0.045000
zoom_rotate_x			= 0.011600
zoom_rotate_y			= 0.036900

