[wpn_mp5]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 		= 
$spawn                  	= "weapons\mp5"	; option for Level Editor
$npc			 	= on		; option for Level Editor
$prefetch 		 	= 8
scheduled               	= off           ; option for ALife Simulator
cform                   	= skeleton
class                   	= WP_LR300
min_radius              	= 20
max_radius              	= 150
description			= enc_weapons1_wpn-mp5

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0		; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7		; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost				= 6500

ammo_limit		 	= 300
ammo_current			= 90
ammo_elapsed		 	= 30

ammo_mag_size		 	= 30
ammo_class		 	= ammo_9x19_fmj, ammo_9x19_pbp 
fire_modes			= 1, 2, 3, -1

hand_dependence		 	= 1
single_handed			= 0

inv_name			= wpn-mp5
inv_name_short			= wpn-mp5
inv_weight			= 2.5

inv_grid_width			= 3
inv_grid_height			= 1
inv_grid_x			= 5
inv_grid_y			= 11

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width			= 56
kill_msg_height			= 23

slot 				= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.24 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.2f

;отдача
cam_relax_speed        		= 6.5		;скорость возврата в исходное положение
cam_dispersion         		= 0.2		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.05		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.4		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 6.0		;максимальный угол отдачи
cam_max_angle_horz		= 9.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.5		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5		;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.002		;вероятность осечки при максимальном износе 
misfire_condition_k		= 0.04
condition_shot_dec 		= 0.0002 	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               	= 0, 0, 1

fire_point              	= 0.0, 0.188, 0.392

flame_particles			= weapons\generic_weapon05
smoke_particles         	= weapons\generic_shoot_00

shell_point		 	= 0.0, 0.188, 0.082
shell_dir		 	= 0.0, 1.0, 0.0
shell_particles	 		= weapons\generic_shells

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.9
PDM_disp_accel_factor 		= 0.9
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        		= 0.38, 0.42, 0.45, 0.48
hit_impulse		 	= 120
hit_type 			= fire_wound

fire_distance          		= 200
bullet_speed			= 400		;начальная скорость пули
rpm                    	 	= 800
; end ttc

use_aim_bullet			= true			;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

silencer_hit_power       	= 0.37
silencer_hit_impulse	 	= 100
silencer_fire_distance   	= 150
silencer_bullet_speed	 	= 290

hud                     	= wpn_mp5_hud
normal                  	= 0, 1, 0
position                	= -0.026, -0.125, 0.0
orientation             	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15	; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10		; (3rd person view in degrees)
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

startup_ammo            	= 1000
visual                  	= weapons\mp5\wpn_mp5.ogf

light_color		 	= 0.6,0.5,0.3
light_range		 	= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 	= 0.2

ph_mass			 	= 3

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status		= 0

silencer_name  			= wpn_addon_silencer

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    	= 50

;звуки
snd_draw			= weapons\generic_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5 
snd_shoot			= weapons\t_mp53_shot, 0.8
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\mp5_reload, 0.7, 0.3

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot		= weapons\w_ak74_shot1, 0.6


[wpn_mp5_hud]

shell_point          		= 0.00, 0.00, 0.00
shell_dir		 	= 0.0, 0.0, 0.0

fire_point			= 0.010000,0.080000,0.210000
fire_bone               	= wpn_body
orientation             	= 0, 0, 0
position                	= 0, 0, 0
visual                  	= weapons\mp5\wpn_mp5_hud.ogf

anim_idle			= idle
anim_idle_aim			= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster			= holster
anim_shoot			= shoot
anim_idle_sprint		= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.103000,0.007100,-0.065100
zoom_rotate_x			= -0.012800
zoom_rotate_y			= 0.000400

[wpn_mp5k]:wpn_mp5
GroupControlSection		= spawn_group
discovery_dependency 		= 
$spawn                  	= "weapons\mp5k"	; option for Level Editor
description			= enc_weapons1_wpn-mp5k
cost				= 4100
inv_name			= wpn-mp5k
inv_name_short			= wpn-mp5k
inv_weight			= 1.8
inv_grid_width			= 2
inv_grid_height		= 2
inv_grid_x			= 30
inv_grid_y			= 0
min_radius              	= 0
max_radius              	= 100
slot 				= 1
animation_slot			= 8		; type of the animation that will be used

;--STRAP PARAMETERS-----------------------------------------------------------------
; под мишкой
strap_position         		= 0.05,-0.2,-0.11 	; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,9,-80		; (3rd person view in degrees)
strap_bone0			= bip01_spine1
strap_bone1			= bip01_spine

fire_dispersion_base		= 0.26 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.1f
fire_point              	= 0.0, 0.188, 0.3
hit_power        		= 0.36, 0.40, 0.43, 0.46
hit_impulse		 	= 110
hit_type 			= fire_wound
fire_distance          		= 150
bullet_speed			= 350		;начальная скорость пули

silencer_status			= 2

silencer_name  			= wpn_9mm_nato_silencer
silencer_x 			= 138
silencer_y 			= 12

silencer_hit_impulse	 	= 90
silencer_fire_distance   	= 100
silencer_bullet_speed	 	= 250
silencer_x 			= 88
silencer_y 			= 14

hud                     	= wpn_mp5k_hud
normal                  	= 0, 1, 0
position                	= -0.016, -0.13, -0.01
orientation             	= 3, -3, 0
visual                  	= weapons\mp5k\wpn_mp5k.ogf

[wpn_mp5k_hud]:wpn_mp5_hud

visual                  	= weapons\mp5k\wpn_mp5k_hud.ogf
fire_point			= 0.01,0.07,0.0
zoom_offset			= -0.103000,0.007100,0.1
zoom_rotate_x			= -0.012800
zoom_rotate_y			= 0.000400