[mutant_flesh_eye]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency = 
$spawn 					= "devices\monster_items\mutant_flesh_eye"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_flesh_eye.ogf
radius						= 1
inv_name					= mutant_flesh_eye
inv_name_short			= mutant_flesh_eye
description					= mutant_flesh_eye_description
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 8
inv_grid_y					= 19
cost							= 300

[mutant_boar_leg]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency = 
$spawn 					= "devices\monster_items\mutant_boar_leg"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_boar_leg.ogf
radius						= 1
inv_name					= mutant_boar_leg
inv_name_short			= mutant_boar_leg
description					= mutant_boar_leg_description
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 11
inv_grid_y					= 1
cost							= 800

[mutant_dog_tail]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency = 
$spawn 					= "devices\monster_items\mutant_dog_tail"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_dog_tail.ogf
radius						= 1
inv_name					= mutant_dog_tail
inv_name_short			= mutant_dog_tail
description					= mutant_dog_tail_description
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 9
inv_grid_y					= 1
cost							= 500

[mutant_psevdodog_tail]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency = 
$spawn 					= "devices\monster_items\mutant_psevdodog_tail"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_psevdodog_tail.ogf
radius						= 1
inv_name					= mutant_psevdodog_tail
inv_name_short			= mutant_psevdodog_tail
description					= mutant_psevdodog_tail_description
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 9
inv_grid_y					= 19
cost							= 1500

[mutant_krovosos_jaw]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency = 
$spawn 					= "devices\monster_items\mutant_krovosos_jaw"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_krovosos_jaw.ogf
radius						= 1
inv_name					= mutant_krovosos_jaw
inv_name_short			= mutant_krovosos_jaw
description					= mutant_krovosos_jaw_description
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 18
inv_grid_y					= 7
cost							= 3000

[mutant_burer_hand]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency = 
$spawn 					= "devices\monster_items\mutant_burer_hand"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_burer_hand.ogf
radius						= 1
inv_name					= mutant_burer_hand
inv_name_short			= mutant_burer_hand
description					= mutant_burer_hand_description
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 13
inv_grid_y					= 12
cost							= 2000

[mutant_zombie_hand]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 					= "devices\monster_items\mutant_zombie_hand"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_zombie_hand.ogf
radius						= 1
inv_name					= mutant_zombie_hand
inv_name_short			= mutant_zombie_hand
description					= mutant_zombie_hand_description
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 10
inv_grid_y					= 1
cost							= 200

[mutant_snork_leg]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 					= "devices\monster_items\mutant_snork_leg"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_snork_leg.ogf
radius						= 1
inv_name					= mutant_snork_leg
inv_name_short			= mutant_snork_leg
description					= mutant_snork_leg_description
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 14
inv_grid_y					= 19
cost							= 1100

;-- priboi story stuff:

[mutant_rat_corpse]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 					= "devices\monster_items\mutant_rat_corpse"
;--class							= II_ATTCH
class							= II_ANTIR
cform							= skeleton
visual							= equipments\item_flesh_eye.ogf
radius						= 1
inv_name					= mutant_rat_corpse_name
inv_name_short			= mutant_rat_corpse_name
description					= mutant_rat_corpse_descr
inv_weight					= 0.2
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 8
inv_grid_y					= 13
cost							= 890
eat_health					= -0.05
eat_satiety					= -0.01
eat_alcohol					= 0.2
eat_power					= -0.02
eat_radiation				= 0
wounds_heal_perc		= 0.0
eat_portions_num		= -1
animation_slot				= 4
hud							= wpn_vodka_hud

[mutant_izlom_arm]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 					= "devices\monster_items\mutant_izlom_arm"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_flesh_eye.ogf
radius						= 1
inv_name					= mutant_izlom_arm_name
inv_name_short			= mutant_izlom_arm_name
description					= mutant_izlom_arm_descr
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 2
inv_grid_x					= 10
inv_grid_y					= 31
cost							= 1100

[mutant_cat_head]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 					= "devices\monster_items\mutant_cat_head"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_flesh_eye.ogf
radius						= 1
inv_name					= mutant_cat_head_name
inv_name_short			= mutant_cat_head_name
description					= mutant_cat_head_descr
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 12
inv_grid_y					= 23
cost							= 800

[mutant_controller_foot]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 					= "devices\monster_items\mutant_controller_foot"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_flesh_eye.ogf
radius						= 1
inv_name					= mutant_controller_foot_name
inv_name_short			= mutant_controller_foot_name
description					= mutant_controller_foot_descr
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 13
inv_grid_y					= 23
cost							= 1800

[mutant_poltergeist_brain]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 					= "devices\monster_items\mutant_poltergeist_brain"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_flesh_eye.ogf
radius						= 1
inv_name					= mutant_poltergeist_brain_name
inv_name_short			= mutant_poltergeist_brain_name
description					= mutant_poltergeist_brain_descr
inv_weight					= 0.2
can_trade					= on
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 14
inv_grid_y					= 23
cost							= 5000
