;-- priboy documents (tasks targets)
;-- barin 28.12.2007
;-- thanks to xStream to help to make the documents not disappear (different class needed)

;testing

[dar_pass_document]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
$prefetch			= 16
class				= AMMO
cform				= skeleton
visual		 		= equipments\item_document_1.ogf
inv_weight			= 1.0
quest_item			= true

description			= item_doc_sid_desc
inv_name			= item_doc_sid_name
inv_name_short	= item_doc_sid_name

inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19

radius				=	2
cost           		=	100

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05

;end testing

[priboy_document]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\quest_items\yan_x16_documents"
class     = AMMO
cform                   = skeleton
visual                  = equipments\item_document_1.ogf
description       = 
$prefetch     = 64

radius=1
cost           = 100
quest_item			= true

inv_name    = document
inv_name_short    = doc
inv_weight    = 0.1

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x        = 6
inv_grid_y        = 19

box_size	= 1

k_dist      = 1
k_disp      = 3
k_hit       = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size     = 0.01


;-- NPP Blueprints
[npp_build_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_npp_build_desc
inv_name			= item_npp_build_name
inv_name_short	= item_npp_build_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- NPP Accident #1
[npp_crash1_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_npp_crash1_desc
inv_name			= item_npp_crash1_name
inv_name_short	= item_npp_crash1_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- Mutations Report #1
[che_mutat1_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_che_mutat1_desc
inv_name			= item_che_mutat1_name
inv_name_short	= item_che_mutat1_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- Documents from Dead City #2
[dar_document4]:priboy_document
$spawn			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_doc_x18_desc
inv_name			= item_doc_x18p4_name
inv_name_short	= item_doc_x18p4_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- Mutations Report #2
[che_mutat2_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_che_mutat2_desc
inv_name			= item_che_mutat2_name
inv_name_short	= item_che_mutat2_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- NPP Accident #3
[npp_crash3_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_npp_crash3_desc
inv_name			= item_npp_crash3_name
inv_name_short	= item_npp_crash3_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- UHSF Documents #2
[quest_case_02]:priboy_document
$spawn 			= "devices\quest_items\quest_case_02"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_merger.ogf
quest_item			= true
description			= item_quest_case_02_desc
inv_name			= item_quest_case_02_name
inv_name_short	= item_quest_case_02_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost					= 100

;-- UHSF Accident Report
[gar_uhsf_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_gar_uhsf_doc_desc
inv_name			= item_gar_uhsf_doc_name
inv_name_short	= item_gar_uhsf_doc_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- UHSF Documents #1
[esc_doc_secret]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_delo.ogf
quest_item			= true
description			= item_doc_secret_desc
inv_name			= item_doc_secret_name
inv_name_short	= item_doc_secret_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost					= 100

;-- X18 Lab New Code
[x18_code_lost]:priboy_document
$spawn 			= "devices\quest_items\dar_document1"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_x18_code_lost_desc
inv_name			= item_x18_code_lost_name
inv_name_short	= item_x18_code_lost_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- Kruglov's genetic book
;-- code: 57978XY (valid: 5797812)
[doc_uhsf_secrets]:priboy_document
$spawn 			= "devices\quest_items\dar_document1"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_book_01.ogf
quest_item			= true
description			= item_doc_uhsf_secrets_desc
inv_name			= item_doc_uhsf_secrets_name
inv_name_short	= item_doc_uhsf_secrets_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost					= 0

;-- Dead City Documents #1
[cit_documents]:priboy_document
$spawn 			= "devices\quest_items\dar_document1"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_cit_documents_desc
inv_name			= item_cit_documents_name
inv_name_short	= item_cit_documents_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost					= 100

;-- Doc's flash drive
[bar_ecolog_flash]:identity_immunities
$spawn			= "devices\quest_items\bar_ecolog_flash"
class					= II_ATTCH
cform					= skeleton
radius				= 1
visual					= equipments\item_flash_2.ogf
quest_item			= true
description			= item_flash_eco_rost_desc
inv_name			= item_flash_eco_rost_name
inv_name_short	= item_flash_eco_rost_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost					= 100

;-- PDA P4a sensor
[kruglov_flash]:detector_elite
$spawn			= "devices\quest_items\kruglov_flash"
visual					= equipments\item_datchik3.ogf
quest_item			= true
description			= item_detector_yantar_desc
inv_name			= item_detector_yantar_name
inv_name_short	= item_detector_yantar_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost					= 0

;-- Ghost's Memo from 2009
[ghost_doc_uhsf]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_ghost_doc_uhsf_desc
inv_name			= item_ghost_doc_uhsf_name
inv_name_short	= item_ghost_doc_uhsf_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- KGB Secret F24
[kgb_secret_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_kgb_secret_desc
inv_name			= item_kgb_secret_name
inv_name_short	= item_kgb_secret_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- X18 Lab Code #2
;-- code (second doors): 74368
[x18_lab_second_code]:priboy_document
$spawn 			= "devices\quest_items\dar_document1"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_x18_lab_second_code_desc
inv_name			= item_x18_lab_second_code_name
inv_name_short	= item_x18_lab_second_code_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 0

;-- Siro's flash drive
[crazy_flash]:identity_immunities
$spawn 			= "devices\quest_items\crazy_flash"
class					= II_ATTCH
cform					= skeleton
radius				= 1
visual					= equipments\item_minipda.ogf
quest_item			= true
description			= item_flash_crazy_mil_desc
inv_name			= item_flash_crazy_mil_name
inv_name_short	= item_flash_crazy_mil_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost					= 100

;-- Dezik's Key
[cit_doctors_key]:identity_immunities
$spawn			= "devices\quest_items\cit_doctors_key"
class					= II_ATTCH
cform					= skeleton
radius				= 1
visual					= equipments\item_flash_2.ogf
quest_item			= true
description			= cit_doctors_key_desc
inv_name			= cit_doctors_key_name
inv_name_short	= cit_doctors_key_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost					= 100

;-- Dezik Lohnar's PDA
[mil_svoboda_leader_pda]:identity_immunities
$spawn			= "devices\quest_items\mil_svoboda_leader_pda"
class					= II_ATTCH
cform					= skeleton
radius				= 1
visual					= equipments\item_pda.ogf
quest_item			= true
description			= item_pda_dezodor_desc
inv_name			= item_pda_dezodor_name
inv_name_short	= item_pda_dezodor_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost					= 100

;-- Strelok's flash drive
[gunslinger_flash]:priboy_document
$spawn			= "devices\quest_items\gunslinger_flash"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_flash_1.ogf
quest_item			= true
description			= item_flash_gslinger_agro_desc
inv_name			= item_flash_gslinger_agro_name
inv_name_short	= item_flash_gslinger_agro_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost					= 100

;-- Sidorovich Memo
[sid_doc_last]:priboy_document
$spawn			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_sid_doc_last_desc
inv_name			= item_sid_doc_last_name
inv_name_short	= item_sid_doc_last_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- X18 Lab Access Code
;-- code (first doors): 36321
[x18_code_found]:priboy_document
$spawn			= "devices\quest_items\dar_document1"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_x18_code_found_desc
inv_name			= item_x18_code_found_name
inv_name_short	= item_x18_code_found_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 0

;-- Documents from Lab X16
[lab_x16_documents]:priboy_document
$spawn			= "devices\quest_items\yan_x16_documents"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_2.ogf
quest_item			= true
description			= item_doc_x16_desc
inv_name			= item_doc_x16_name
inv_name_short	= item_doc_x16_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost					= 100

;-- NPP Accident #2
[npp_crash2_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_npp_crash2_desc
inv_name			= item_npp_crash2_name
inv_name_short	= item_npp_crash2_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- Mutations Report #3
[che_mutat3_doc]:priboy_document
$spawn 			= "devices\quest_items\dar_document4"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_che_mutat3_desc
inv_name			= item_che_mutat3_name
inv_name_short	= item_che_mutat3_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- Decoder
[decoder]:priboy_document
$spawn 			= "devices\quest_items\decoder"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_decoder.ogf
quest_item			= true
description			= item_decoder_desc
inv_name			= item_decoder_name	
inv_name_short	= item_decoder_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 11
inv_grid_y			= 3
cost					= 0

;-- Documents from the Hotel in Pripyat
[pri_decoder_documents]:priboy_document
$spawn			= "devices\quest_items\decoder_documents"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_01.ogf
quest_item			= true
description			= item_docs_hiden_pri_desc
inv_name			= item_docs_hiden_pri_name
inv_name_short	= item_docs_hiden_pri_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;--------------------------------------------------------
;--------------------------------------------------------

;-- Letter from Sidorovich #1 (Cordon)
;[dar_pass_document]:priboy_document
;$spawn      = "devices\quest_items\yan_x16_documents" ; option for Level Editor
;class     = AMMO
;cform                   = skeleton
;visual                  = equipments\item_document_1.ogf
;$prefetch     = 64

;radius=1
;cost           = 100
;quest_item			= true

;description			= item_doc_sid_desc
;inv_name			= item_doc_sid_name
;inv_name_short	= item_doc_sid_name
;inv_weight    = 2

;inv_grid_width		= 2
;inv_grid_height	= 1
;inv_grid_x			= 6
;inv_grid_y			= 19

;-- Letter from Sidorovich #2 (Bar)
[sid_letter_ltp]:priboy_document
$spawn 			= "devices\quest_items\dar_document1"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_document_1.ogf
quest_item			= true
description			= item_sid_letter_ltp_desc
inv_name			= item_sid_letter_ltp_name
inv_name_short	= item_sid_letter_ltp_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost					= 100

;-- Outpost Documents to Priboi
[quest_case_01]:priboy_document
$spawn 			= "devices\quest_items\quest_case_01"
class					= AMMO
cform					= skeleton
radius				= 1
visual					= equipments\item_dipl.ogf
quest_item			= true
description     = item_case_esc_desc
inv_name			= item_case_esc_name
inv_name_short	= item_case_esc_name
inv_weight			= 0
inv_grid_width		= 3
inv_grid_height	= 1
inv_grid_x			= 14
inv_grid_y			= 33
cost					= 100

;-- Priboi Slepchenko ID
[hand_radio_mil]:identity_immunities
$spawn 			= "equipment\hand_radio"
class					= II_ATTCH
cform					= skeleton
visual					= equipments\item_fmradio.ogf
radius				= 1
quest_item			= true
description			= item_hand_radio_mil_desc
inv_name			= item_hand_radio_mil_name
inv_name_short	= item_hand_radio_mil_name
inv_weight			= 0.1
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost					= 0
belt					= true

;-- Convoy report
[mil_convoy_report]:identity_immunities
$spawn 			= "devices\quest_items\quest_case_01"
class					= II_ATTCH
cform					= skeleton
radius				= 1
visual					= equipments\item_merger.ogf
quest_item			= true
description     = item_mil_convoy_report_desc
inv_name			= item_mil_convoy_report_name
inv_name_short	= item_mil_convoy_report_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost					= 100

;-- Scientist's flash drive
[mil_scientist_flash]:identity_immunities
$spawn			= "devices\quest_items\bar_ecolog_flash"
class					= II_ATTCH
cform					= skeleton
radius				= 1
visual					= equipments\item_flash_2.ogf
quest_item			= true
description			= item_mil_scientist_flash_desc
inv_name			= item_mil_scientist_flash_name
inv_name_short	= item_mil_scientist_flash_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost					= 100

;-- Garbage stalker's flash drive
[gar_stalker_uhsf_info]:identity_immunities
$spawn			= "devices\quest_items\bar_ecolog_flash"
class					= II_ATTCH
cform					= skeleton
radius				= 1
visual					= equipments\item_flash_2.ogf
quest_item			= true
description			= item_gar_stalker_uhsf_info_desc
inv_name			= item_gar_stalker_uhsf_info_name
inv_name_short	= item_gar_stalker_uhsf_info_name
inv_weight			= 0.1
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost					= 100

;-- Tyran's pda
[bar_tiran_pda]:identity_immunities
GroupControlSection	= spawn_group
$spawn 					= "devices\quest_items\bar_tiran_pda"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_pda.ogf
radius						= 1
quest_item					= true
description					= item_pda_tiran_desc
inv_name					= item_pda_tiran_name
inv_name_short			= item_pda_tiran_name
inv_weight					= 0
inv_grid_width				= 2
inv_grid_height			= 1
inv_grid_x					= 6
inv_grid_y					= 13
cost							= 100

;-- Lucky's pda
[bar_lucky_pda]:identity_immunities
GroupControlSection		= spawn_group
$spawn 					= "devices\quest_items\bar_lucky_pda"
class							= II_ATTCH
cform							= skeleton
visual							= equipments\item_pda.ogf
radius						= 1
quest_item					= true
description					= item_pda_lucky_desc
inv_name					= item_pda_lucky_name
inv_name_short			= item_pda_lucky_name
inv_weight					= 0
inv_grid_width				= 2
inv_grid_height			= 1
inv_grid_x					= 6
inv_grid_y					= 13
cost							= 100

;-- priboy stuff end
;--------------------------------------------------------
;--------------------------------------------------------
;--------------------------------------------------------

[af_blood_tutorial]:af_blood
$spawn				= "devices\quest_items\tutorial_blood"
quest_item			= true

[dynamite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dynamite"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\expl_dinamit.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_dynamite_esc_desc

inv_name			= item_dynamite_esc_name
inv_name_short		= item_dynamite_esc_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 4
inv_grid_y			= 18
cost				= 0

[esc_wounded_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
radius				= 1
visual				= equipments\item_minipda.ogf
;script_binding		= stalker.object_init
quest_item			= false

description         = item_flash_esc_desc

inv_name			= item_flash_esc_name
inv_name_short		= item_flash_esc_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0

[val_key_to_underground]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\val_key_to_underground"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_key_x18_desc

inv_name			= item_key_x18_name
inv_name_short		= item_key_x18_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 1000

[good_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\good_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = yan_good_psy_helmet_desc

inv_name			= yan_good_psy_helmet_name
inv_name_short		= yan_good_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 20000

[bad_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bad_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = yan_bad_psy_helmet_desc

inv_name			= yan_bad_psy_helmet_name
inv_name_short		= yan_bad_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 10000

[dar_pass_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
quest_item			= false

inv_name			= "Scientist" Flash card
inv_name_short		= "Scientist" flash
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0

[dar_document1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_01.ogf
radius				= 1
quest_item			= false

description			= item_doc_x18_desc

inv_name			= item_doc_x18p1_name
inv_name_short		= item_doc_x18p1_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0

[dar_document2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_01.ogf
radius				= 1
quest_item			= false

description			= item_doc_x18_desc

inv_name			= item_doc_x18p2_name
inv_name_short		= item_doc_x18p2_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0

[dar_document3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_01.ogf
radius				= 1
quest_item			= false

description			= item_doc_x18_desc

inv_name			= item_doc_x18p3_name
inv_name_short		= item_doc_x18p3_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0

[dar_document5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document5"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= false

description			= item_doc_x18_desc

inv_name			= item_doc_x18p5_name
inv_name_short		= item_doc_x18p5_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0