;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;; NEW DRINKS ;;;;;;;;;;

[absolut_vodka]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
class							= II_BOTTL
cform							= skeleton
visual							= weapons\vodka\absolut
description					= enc_equipment_vodka_absolut
ef_weapon_type			= 0
inv_name					= enc_vodka_absolut_name
inv_name_short			= Vodka
inv_weight					= 0.5
inv_grid_width				= 1
inv_grid_height			= 2
inv_grid_x					= 16
inv_grid_y					= 38
cost							= 300
attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false
bone_name					= bip01_r_hand
position_offset			= 0.0,0.0,0.0
angle_offset				= 1.570790,1.570790,3.92699
eat_health					= 0.0000
eat_satiety					= 0.0001
eat_power					= 0
eat_radiation				= -0.11
eat_alcohol					= 0.3
wounds_heal_perc		= 0
eat_portions_num		= -1
slot							= 4
animation_slot				= 4
hud = absolut_vodka_hud
break_particles			= explosions\explosion_bottle
break_sound				= material\bottle\collide\bottle_break_1

[absolut_vodka_hud]:identity_immunities
fire_point					= 0.0, 0.0, 0.06
fire_bone					= bip01_head
orientation					= 0, 0, 0
position						= 0, 0, 0
visual							= weapons\vodka\absolut_hud.ogf
anim_idle					= vodka_2
anim_show					= vodka_1
anim_hide					= vodka_4
anim_play					= vodka_5
anim_prepare				= vodka_5
anim_eat					= vodka_3

[nemiroff_vodka]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
class							= II_BOTTL
cform							= skeleton
visual							= weapons\vodka\nemiroff
description					= enc_equipment_vodka_nemiroff
ef_weapon_type			= 0
inv_name					= enc_vodka_nemiroff_name
inv_name_short			= Vodka
inv_weight					= 0.5
inv_grid_width				= 1
inv_grid_height			= 2
inv_grid_x					= 15
inv_grid_y					= 38
cost							= 230
attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false
bone_name					= bip01_r_hand
position_offset			= 0.0,0.0,0.0
angle_offset				= 1.570790,1.570790,3.92699
eat_health					= 0.0000
eat_satiety					= 0.0002
eat_power					= 0
eat_radiation				= -0.1
eat_alcohol					= 0.25
wounds_heal_perc		= 0
eat_portions_num		= -1
slot							= 4
animation_slot				= 4
hud = nemiroff_vodka_hud
break_particles			= explosions\explosion_bottle
break_sound				= material\bottle\collide\bottle_break_1

[nemiroff_vodka_hud]:identity_immunities
fire_point					= 0.0, 0.0, 0.06
fire_bone					= bip01_head
orientation					= 0, 0, 0
position						= 0, 0, 0
visual							= weapons\vodka\nemiroff_hud.ogf
anim_idle					= vodka_2
anim_show					= vodka_1
anim_hide					= vodka_4
anim_play					= vodka_5
anim_prepare				= vodka_5
anim_eat					= vodka_3

[smirnoff_vodka]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
class							= II_BOTTL
cform							= skeleton
visual							= weapons\vodka\smirnoff
description					= enc_equipment_vodka_smirnoff
ef_weapon_type			= 0
inv_name					= enc_vodka_smirnoff_name
inv_name_short			= Vodka
inv_weight					= 0.5
inv_grid_width				= 1
inv_grid_height			= 2
inv_grid_x					= 14
inv_grid_y					= 38
cost							= 240
attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false
bone_name					= bip01_r_hand
position_offset			= 0.0,0.0,0.0
angle_offset				= 1.570790,1.570790,3.92699
eat_health					= 0.0000
eat_satiety					= 0.0001
eat_power					= 0
eat_radiation				= -0.2
eat_alcohol					= 0.3
wounds_heal_perc		= 0
eat_portions_num		= -1
slot							= 4
animation_slot				= 4
hud = smirnoff_vodka_hud
break_particles			= explosions\explosion_bottle
break_sound				= material\bottle\collide\bottle_break_1

[smirnoff_vodka_hud]:identity_immunities
fire_point					= 0.0, 0.0, 0.06
fire_bone					= bip01_head
orientation					= 0, 0, 0
position						= 0, 0, 0
visual							= weapons\vodka\smirnoff_hud.ogf
anim_idle					= vodka_2
anim_show					= vodka_1
anim_hide					= vodka_4
anim_play					= vodka_5
anim_prepare				= vodka_5
anim_eat					= vodka_3

[mineral_water]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
class							= II_BOTTL
cform							= skeleton
visual							= weapons\vodka\water
description					= enc_equipment_vodka_water
ef_weapon_type			= 0
inv_name					= enc_vodka_water_name
inv_name_short			= Water
inv_weight					= 0.5
inv_grid_width				= 1
inv_grid_height			= 2
inv_grid_x					= 17
inv_grid_y					= 38
cost							= 200
attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false
bone_name					= bip01_r_hand
position_offset			= 0.0,0.0,0.0
angle_offset				= 1.570790,1.570790,3.92699
eat_health					= 0.004
eat_satiety					= -0.1000
eat_power					= 0
eat_radiation				= 0.0
eat_alcohol					= 0.0
wounds_heal_perc		= 0
eat_portions_num		= -1
slot							= 4
animation_slot				= 4
hud = mineral_water_hud
break_particles			= explosions\explosion_bottle
break_sound				= material\bottle\collide\bottle_break_1

[mineral_water_hud]:identity_immunities
fire_point					= 0.0, 0.0, 0.06
fire_bone					= bip01_head
orientation					= 0, 0, 0
position						= 0, 0, 0
visual							= weapons\vodka\smirnoff_hud.ogf
anim_idle					= vodka_2
anim_show					= vodka_1
anim_hide					= vodka_4
anim_play					= vodka_5
anim_prepare				= vodka_5
anim_eat					= vodka_3

;;;;;;;;;; RESTORED CUTOUT FOOD ITEMS ;;;;;;;;;;

[korn_conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_korn.ogf ;edited ogf, because it used the same as olive
description			= enc_equipment_food_kukorica

inv_name			= enc_food_kukorica_name
inv_name_short		= enc_food_kukorica_name
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 39
cost				= 220

; eatable item
eat_health = 0.0001
eat_satiety = 0.4
eat_power = 0.05
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[olives_conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_olives.ogf
description			= enc_equipment_food_olives

inv_name			= enc_food_olives_name
inv_name_short		= enc_food_olives_name
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 19
inv_grid_y			= 38
cost				= 199

; eatable item
eat_health = 0.001
eat_satiety = 0.3
eat_power = 0.04
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699



[sardinia_conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_sardina.ogf
description			= enc_equipment_food_sardinia


inv_name			= enc_food_sardina_name
inv_name_short		= enc_food_sardina_name
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 39
cost				= 230

; eatable item
eat_health = 0.09
eat_satiety = 0.6
eat_power = 0.08
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699



[yantar_food]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_yantar.ogf
description			= enc_equipment_food_meal

inv_name			= enc_food_meal_name
inv_name_short		= enc_food_meal_name
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 38
cost				= 250

; eatable item
eat_health = 0.13
eat_satiety = 0.9
eat_power = 0.15
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[peanut_conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_orehi.ogf
description			= enc_equipment_food_peanut

inv_name			= enc_food_peanut_name
inv_name_short		= enc_food_peanut_name
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 37
cost				= 200

; eatable item
eat_health = 0.0
eat_satiety = 0.4
eat_power = 0.1
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[tushkano_conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_tushenka.ogf
description			= enc_equipment_food_ratpie

inv_name			= enc_food_ratpie_name
inv_name_short		= enc_food_ratpie_name
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 160

; eatable item
eat_health = 0.05
eat_satiety = 0.8
eat_power = 0.1
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

;;;;;;;;;; END OF RESTORED CUTOUT FOOD ITEMS ;;;;;;;;;;



[antidote]:identity_immunities
GroupControlSection 	= spawn_group
$prefetch				= 32
class							= II_ANTIR
cform   		      = skeleton
visual      		    = equipments\item_mervir.ogf
description					= enc_antidote_descr
inv_name					= enc_antidote_name
inv_name_short			= enc_antidote_name
inv_weight					= 0.2
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 13
inv_grid_y					= 33
cost							= 300000
eat_health 				= 0.01
eat_satiety 				= 0
eat_power 				= 0
eat_alcohol 				= 0.4
eat_radiation				= -1.0
wounds_heal_perc 		= 0
eat_portions_num 		= 1
animation_slot				= 4
hud							= wpn_vodka_hud



[bread_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\bread_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\bred\bred.ogf
cost					= 20
inv_name				= "bread"
inv_name_short			= "bread"
inv_weight				= .3
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 9

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[bread]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bread"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= weapons\bred\bred.ogf
description			= enc_equipment_food_bread1

inv_name			= Bread
inv_name_short		= Bread
inv_weight			= 0.3	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 20

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.008
eat_satiety = 0.2
eat_power = 0.01
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[kolbasa]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= weapons\kolbasa\kolbasa.ogf
description			= enc_equipment_food_kolbasa1

inv_name			= Kolbasa
inv_name_short		= Kolbasa
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 12
cost				= 50

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.008
eat_satiety = 0.3
eat_power = 0.0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[kolbasa_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\kolbasa_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\kolbasa\kolbasa.ogf
cost					= 50
inv_name				= "kolbasa"
inv_name_short			= "kolbasa"
inv_weight				= .5
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 19
inv_grid_y				= 12

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\conserv1.ogf
description			= enc_equipment_food_conserva1

inv_name			= Conserva
inv_name_short		= Conserva
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 100

; eatable item
eat_health = 0.02
eat_satiety = 0.4
eat_power = 0.01
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[vodka_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\vodka_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\vodka\vodka
cost					= 100
inv_name				= "vodka"
inv_name_short			= "vodka"
inv_weight				= .5
inv_grid_width			= 1
inv_grid_height			= 2
inv_grid_x				= 5
inv_grid_y				= 2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= true

;вещь невозможно подобрать
can_take			= true

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[vodka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\vodka"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= weapons\vodka\vodka
description			= enc_equipment_food_vodka1

ef_weapon_type		= 0

inv_name			= Vodka
inv_name_short		= Vodka
inv_weight			= 0.5	;0.2

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 100

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= true

;вещь невозможно подобрать
can_take			= true

hand_dependence			= 1									; how many hands (1 or 2) we used to hold weapon in
single_handed			= 1
	
slot 					= 2									; number of slot in inventory we put weapon in (1 - knife slot, 2 - pistol, 3 - rifle, 4 - grenade, 5 - apparatus)
animation_slot			= 2	
anim_draw					= draw_wo_gl

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

;slot				= 4

; eatable item
eat_health		= 0.0001
eat_satiety		= 0.0001
eat_power		= 0
eat_radiation	= -0.1
eat_alcohol		= 0.3
wounds_heal_perc 	= 0
eat_portions_num 	= -1

; food item
;slot				= 4
;animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= explosions\explosion_bottle
break_sound			= material\bottle\collide\bottle_break_1


[guitar_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
cform							= skeleton
class							= II_ATTCH
visual							= Equipments\item_guitar.ogf
cost							= 10
inv_name					= enc_guitar_name
inv_name_short			= enc_guitar_name
description					= enc_guitar_descr
inv_weight					= 1.0
inv_grid_width				= 4
inv_grid_height			= 2
inv_grid_x					= 10
inv_grid_y					= 19
attach_angle_offset		= -1.651084, -1.341824, 1.200789
attach_position_offset	= 0.077492, -0.030020, 0.090059
attach_bone_name		= bip01_l_hand
auto_attach				= false

[harmonica_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
cform							= skeleton
class							= II_ATTCH
visual							= Equipments\item_harmonica.ogf
cost							= 10
inv_name					= enc_harmonica_name
inv_name_short			= enc_harmonica_name
description					= enc_harmonica_descr
inv_weight					= 0.10
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 11
inv_grid_y					= 2
attach_angle_offset		= 0.000000, -1.204452, -1.262921
attach_position_offset	= 0.081856, -0.035081, 0.011694
attach_bone_name		= bip01_l_hand
auto_attach				= false

[binocular_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
cform							= skeleton
class							= II_ATTCH
visual							= weapons\binoculars\wpn_binoculars.ogf
cost							= 100
inv_name					= Binocul
inv_name_short			= Binocul
description					= enc_equipment_devic_binocul1
inv_weight					= 0.5
inv_grid_width				= 2
inv_grid_height			= 1
inv_grid_x					= 16
inv_grid_y					= 8
attach_angle_offset		= 3.080506,-1.493053,-1.202040
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= false

[device_pda]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$prefetch 			= 16
class							= D_PDA
cform							= skeleton
visual							= equipments\item_pda.ogf
description					= enc_equipment_devic_device-pda1
radius						= 50
slot							= 7
inv_name					= PDA
inv_name_short			= PDA
inv_weight					= 0.3
inv_grid_width				= 2
inv_grid_height			= 1
inv_grid_x					= 6
inv_grid_y					= 13
cost							= 100
attach_angle_offset		= 3.080506,-1.493053,-1.202040
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= true

[priboi_pda]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$prefetch 			= 16
class							= D_PDA
cform							= skeleton
visual							= equipments\item_pda.ogf
description					= enc_equipment_devic_device-pda1
radius						= 50
inv_name					= PDA
inv_name_short			= PDA
inv_weight					= 0.05
inv_grid_width				= 2
inv_grid_height			= 1
inv_grid_x					= 6
inv_grid_y					= 13
cost							= 100
can_trade					= true
auto_attach				= false
attach_angle_offset		= 3.080506,-1.493053,-1.202040
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand

[device_torch]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$prefetch				= 32
class							= TORCH_S
cform							= skeleton
visual							= equipments\light_night.ogf
description					= enc_equipment_devic_device-torch1
cost							= 30
inv_name					= device-torch
inv_name_short			= device-torch
inv_weight					= 0.05
inv_grid_width				= 2
inv_grid_height			= 1
inv_grid_x					= 16
inv_grid_y					= 12
can_trade					= false
position						= 0.35,0.25,0.0
light_trace_bone			= cone_bone
attach_angle_offset		= 0, -3.14, 1.6
attach_position_offset	= 0.115, 0.00, 0.07
attach_bone_name		= bip01_head
auto_attach				= false
night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector	= postprocess_night
snd_night_vision_on		= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle	= ambient\silence, 0.0
snd_night_vision_broken 				= weapons\nv_off
night_vision_recharge_time			= 6
night_vision_recharge_time_min		= 2
night_vision_discharge_time			= 20
slot							= 9
disabled_maps				= ai_test,ai_test2, andy_test_

[priboi_torch]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$prefetch 			= 32
class							= TORCH_S
cform							= skeleton
visual							= equipments\light_night.ogf
description					= enc_equipment_devic_device-torch1
cost							= 30
inv_name					= device-torch
inv_name_short			= device-torch
inv_weight					= 0.05
inv_grid_width				= 2
inv_grid_height			= 1
inv_grid_x					= 16
inv_grid_y					= 12
can_trade					= true
auto_attach				= false
position						= 0.35,0.25,0.0
light_trace_bone			= cone_bone
attach_angle_offset		= 0, -3.14, 1.6
attach_position_offset	= 0.115, 0.00, 0.07
attach_bone_name		= bip01_head
night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector	= postprocess_night
snd_night_vision_on		= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle	= weapons\nv_loop
snd_night_vision_broken				= weapons\nv_off
night_vision_recharge_time			= 6
night_vision_recharge_time_min		= 2
night_vision_discharge_time			= 20
disabled_maps								= ai_test,ai_test2, andy_test_

[detector_simple]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency =
$prefetch 			= 32
class							= D_SIMDET
cform							= skeleton
visual							= equipments\item_datchik2.ogf
description					= enc_equipment_devic_detect1
radius						= 10
buzzer_radius				= 1.5
noise							= zone_mosquito_bald   ;-- detectors\geiger_noise_loop
buzzer						= zone_mosquito_bald   ;-- detectors\geiger_noise_loop
ef_detector_type			= 1
inv_name					= Detector
inv_name_short			= Detector
inv_weight					= 0.5
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 15
inv_grid_y					= 7
cost							= 4500
belt							= true
zone_class_1				= zone_mosquito_bald
zone_sound_1_			= detectors\geiger_1
zone_sound_1_1			= detectors\geiger_2
zone_sound_1_2			= detectors\geiger_3
zone_min_freq_1			= 0.25
zone_max_freq_1			= 13
zone_class_2				= zone_radioactive
zone_sound_2_			= detectors\geiger_1
zone_sound_2_1			= detectors\geiger_2
zone_sound_2_2			= detectors\geiger_3
zone_sound_2_3			= detectors\geiger_4
zone_sound_2_4			= detectors\geiger_5
zone_sound_2_5			= detectors\geiger_6
zone_sound_2_6			= detectors\geiger_1
zone_sound_2_7			= detectors\geiger_1
zone_sound_2_8			= detectors\geiger_1
zone_min_freq_2			= 1
zone_max_freq_2			= 20

[detector_advances]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency =
$prefetch 			= 32
class							= D_SIMDET
cform							= skeleton
visual							= equipments\item_datchik1.ogf
radius						= 10
buzzer_radius				= 1.5
noise							= zone_mosquito_bald   ;-- detectors\geiger_noise_loop
buzzer						= zone_mosquito_bald   ;-- detectors\geiger_noise_loop
ef_detector_type			= 1
night_vision_particle		= static\buble_distort00
zone_class_1				= zone_mosquito_bald
zone_sound_1_			= detectors\geiger_click3
zone_min_freq_1			= 1
zone_max_freq_1			= 40
zone_class_2				= zone_mincer
zone_sound_2_			= detectors\geiger_click3
zone_min_freq_2			= 1
zone_max_freq_2			= 20
zone_class_3				= zone_radioactive
zone_sound_3_			= detectors\geiger_click3
zone_min_freq_3			= 1
zone_max_freq_3			= 20
inv_name					= detector_advanced
inv_name_short			= detector_advanced
description					= detector_advanced_descr
inv_weight					= 0.5
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 9
inv_grid_y					= 14
cost							= 8000
belt							= true
attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false

[detector_elite]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$prefetch 			= 32
class							= D_SIMDET
cform							= skeleton
visual							= equipments\item_datchik3.ogf
radius						= 10
buzzer_radius				= 1.5
noise							= zone_mosquito_bald   ;-- detectors\geiger_noise_loop
buzzer						= zone_mosquito_bald   ;-- detectors\DA-2_alarm_loop
ef_detector_type			= 1
night_vision_particle		= static\buble_distort00
zone_class_1				= zone_mosquito_bald
zone_sound_1_			= detectors\geiger_click3
zone_min_freq_1			= 7
zone_max_freq_1			= 40
zone_map_location_1	= anomaly_zone_location
zone_class_2				= zone_mincer
zone_sound_2_			= detectors\geiger_click3
zone_min_freq_2			= 3.5
zone_max_freq_2			= 20
zone_map_location_2 	= anomaly_zone_location
zone_class_3				= zone_radioactive
zone_sound_3_			= detectors\geiger_click3
zone_min_freq_3			= 1
zone_max_freq_3			= 20
zone_map_location_3	= anomaly_zone_location
zone_class_4				= zone_gravi_zone
zone_sound_4_			= detectors\geiger_click3
zone_min_freq_4			= 4.5
zone_max_freq_4			= 30
zone_map_location_4	= anomaly_zone_location
zone_class_5				= zone_witches_galantine
zone_sound_5_			= detectors\geiger_click3
zone_min_freq_5			= 4.5
zone_max_freq_5			= 30
zone_map_location_5	= anomaly_zone_location
zone_class_6				= zone_burning_fuzz
zone_sound_6_			= detectors\geiger_click3
zone_min_freq_6			= 4.5
zone_max_freq_6			= 30
zone_map_location_6	= anomaly_zone_location
inv_name					= st_detector
inv_name_short			= st_detector
description					= st_detector_descr
inv_weight					= 0.5
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 5
inv_grid_y					= 14
cost							= 12000
belt							= true
attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false

[matras]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$prefetch   		= 32
class						  = II_ANTIR
cform        		  = skeleton
visual         		= equipments\item_spalnik.ogf
description  				= enc_amk_matras
inv_name  				= amk_matras
inv_name_short 			= amk_matras_s
inv_weight   			= 0.5
inv_grid_width  			= 2
inv_grid_height 			= 2
inv_grid_x   				= 14
inv_grid_y   				= 27
cost    					= 800
eat_health					= 0
eat_satiety 				= 0
eat_power 				= 0
eat_radiation				= 0
eat_alcohol 				= 0
wounds_heal_perc 		= 0
eat_portions_num 		= 1
animation_slot  			= 4
hud 							= wpn_vodka_hud

[box_for_documents]
GroupControlSection		= spawn_group
discovery_dependency	= 
class							= O_INVBOX
cform							= skeleton
visual							= equipments\item_merger.ogf
can_take					= true
name							= "Documentbox"
description					= "This box will keep your important documents safe. It's bullet- and fireproof"
radius						= 1
inv_name					= "Docs holder"
inv_name_short			= "Docs holder"
inv_weight					= 1
inv_grid_width				= 3
inv_grid_height			= 1
inv_grid_x					= 14
inv_grid_y					= 33
cost							= 5000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[antirad]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = equipments\item_antirad.ogf
description		= enc_equipment_medi_antirad1

inv_name			= Antirad
inv_name_short		= Antirad
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 350

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = -1.0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[medkit]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka.ogf
description			= enc_equipment_medi_medkit1
inv_name			= Medkit
inv_name_short		= Medkit
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 180

; eatable item
eat_health			= 0.5
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.01
wounds_heal_perc	= 0.1
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_army]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_army"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka3.ogf
description			= enc_equipment_medi_medkit2
inv_name			= Medkit_army
inv_name_short		= Medkit_army
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 20
cost				= 250

; eatable item
eat_health			= 0.6
eat_satiety			= 0.1
eat_power			= 0.0
eat_radiation		= -0.1
wounds_heal_perc	= 0.15
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_scientic]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_scientic"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka2.ogf
description			= enc_equipment_medi_medkit3
inv_name			= Medkit_scientific
inv_name_short		= Medkit_scientific
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 20
cost				= 300

; eatable item
eat_health			= 0.6
eat_satiety			= 0.01
eat_power			= 0.1
eat_radiation		= -0.5
wounds_heal_perc	= 0.2
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[energy_drink]:vodka
$spawn 				= "food and drugs\energy_drink"
inv_name			= energy_drink_name_nonstop
inv_name_short		= energy_drink_short_name
visual				= equipments\drink_nonstop_old_blue.ogf
description			= enc_equipment_energydrink_nonstop
cost				= 220

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19 ;19 ;11
inv_grid_y			= 7 ;7  ;0
inv_weight			= 0.33

eat_health			= 0.001
eat_satiety			= 0.08
eat_power			= 1.0
eat_alcohol			= 0
eat_radiation		= -0.0001
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.3

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

[energy_drink_2]:vodka
$spawn 				= "food and drugs\energy_drink"
inv_name			= energy_drink_name
inv_name_short		= energy_drink_short_name
visual				= equipments\drink_stalker.ogf
description			= enc_equipment_energydrink
cost				= 120

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 0
;inv_grid_x			= 11 ;19 ;11
;inv_grid_y			= 0 ;7  ;0
inv_weight			= 0.3

eat_health			= 0
eat_satiety			= 0
eat_power			= 1.0
eat_alcohol			= 0
eat_radiation		= 0
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false




[bandage]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bandage"
$prefetch 			= 8
class				= II_BANDG
cform				= skeleton
visual				= equipments\item_bandage.ogf
description			= enc_equipment_medi_bandage1

inv_name			= bandage
inv_name_short		= bandage
inv_weight			= 0.1	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18
cost				= 40

; eatable item
eat_health = 	0.1
eat_satiety = 	0
eat_power = 	0.1
eat_radiation = 0.0
wounds_heal_perc = 1.0
eat_portions_num = 1	;100

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	DEVICES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;moved to other section

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_vodka_hud]:identity_immunities
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = weapons\vodka\vodka_hud.ogf

anim_idle			= vodka_2
anim_show			= vodka_1
anim_hide			= vodka_4
anim_play			= vodka_5
anim_prepare		= vodka_5
anim_eat			= vodka_3

[wpn_holster_hud]:identity_immunities
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = weapons\vodka\vodka_hud.ogf

anim_show			= draw
anim_hide			= holster_0
anim_idle			= idle_0
anim_playing		= idle_01
anim_throw_begin	              = attack_0_begin
anim_throw_idle		= attack_0_idle
anim_throw_act		= attack_0_act	
anim_throw_end		= attack_0_end

[cigarette]:vodka
GroupControlSection		= spawn_group
discovery_dependency	=
cform							= skeleton
class							= II_BOTTL
visual							= weapons\sigaret\sigaret.ogf
cost							= 30
inv_name					= enc_cigarette_name
inv_name_short			= enc_cigarette_name
description					= enc_cigarette_descr
inv_weight					= 0.1
inv_grid_width				= 1
inv_grid_height			= 1
inv_grid_x					= 12
inv_grid_y					= 33
eat_health					= -0.05
eat_satiety					= -0.01
eat_alcohol					= 0.2
eat_power					= -0.02
eat_radiation				= 0
wounds_heal_perc		= 0.0
eat_portions_num		= -1
animation_slot				= 4
hud = wpn_sigarette_hud

[wpn_sigarette_hud]:identity_immunities
fire_point					= 0.0, 0.0, 0.06
fire_bone					= bip01_head
orientation					= 0, 0, 0
position					= 0, 0, 0
visual						= weapons\sigaret\sigaret_hud.ogf
anim_idle					= vodka_2
anim_show					= vodka_1
anim_hide					= vodka_4
anim_play					= vodka_5
anim_prepare				= vodka_5
anim_eat					= vodka_3

