[logic]
active = sr_psy_antenna@no_helmet %+bar_deactivate_radar_done%

[sr_psy_antenna@no_helmet]
eff_intensity = 0
hit_intensity = 0
phantom_prob = 1
;postprocess = psy_antenna_indoor.ppe
min_phantom_idle = 3000
max_phantom_idle = 5000
;on_info = {=actor_has_item(good_psy_helmet)} sr_psy_antenna@good_helmet, {=actor_has_item(bad_psy_helmet)} sr_psy_antenna@bad_helmet
on_info2 = {+bar_deactivate_radar_done} nil

[sr_psy_antenna@bad_helmet]
eff_intensity = 0
hit_intensity = 0
phantom_prob = 1
postprocess = psy_antenna_indoor.ppe
min_phantom_idle = 3000
max_phantom_idle = 5000
;on_info = {=actor_has_item(good_psy_helmet)} sr_psy_antenna@good_helmet, {=actor_has_item(bad_psy_helmet)}, sr_psy_antenna@no_helmet
on_info2 = {+bar_deactivate_radar_done} nil

[sr_psy_antenna@good_helmet]
eff_intensity = 0.0
hit_intensity = 0.0
phantom_prob = 1
;postprocess = psy_antenna_indoor.ppe
min_phantom_idle = 13000
max_phantom_idle = 15000
;on_info = {=actor_has_item(good_psy_helmet)}, {=actor_has_item(bad_psy_helmet)} sr_psy_antenna@bad_helmet, sr_psy_antenna@no_helmet
on_info = {+bar_deactivate_radar_done} nil
