[disable]
linear_factor		= 0.3
angular_factor		= 0.3

;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

[car_definition]

camera_pos				= -0.4, 1.53, 0.2 ;-0.4, 1.45, 0.2

driving_wheels			= back_left_wheel,back_right_wheel,front_left_wheel,front_right_wheel   ; ведущие колёса
steering_wheels			= front_left_wheel,front_right_wheel                                    ; рулевые колёса
breaking_wheels			= front_left_wheel,front_right_wheel,back_left_wheel,back_right_wheel   ; тормозящие колёса
doors					= left_door,right_door                                                  ; двери
steer					= stearing_wheel                                                        ; руль
driver_place			= seat_left                                                             ; место водителя
exhausts				= exhausts                                                              ; выхлопная труба
;exhaust_particles		= vehiclefx\exhaust_1

;-------------------------------------------------------------------------------
;------ Factory parameters of Engine -------------------------------------------

fuel_tank         		= 80         	; L
fuel_consumption  		= 1;1		       	; L / (100k R); liters per 100 000 rotations
engine_power      		= 14	        	; horse_power (kW=hp*0.808) max power
max_power_rpm     		= 4000        	; (nominal rpm ) on this rpm value engine power reaches maximum
max_torque_rpm    		= 3000       	; on this rpm engine torque reaches maximum
ph_mass             = 30000

power_increment_factor	= 0.02
power_decrement_factor	= 0.1
rpm_increment_factor	= 0.1
rpm_decrement_factor	= 0.4
m_power_neutral_factor	= 0.25

; additional engine parameters

max_engine_rpm    		= 5000			; rpm (5000) rpm will never be more
idling_engine_rpm		= 650       	; rpm (750) min rpm - starts from this rpm value

;-------------------------------------------------------------------------------
;------ Adjustment a wheel -----------------------------------------------------

reference_radius  		= 0.38			; Радиус колеса, используемый при просчёте двигателя
axle_friction     		= 0.1	      	; Ослабление скорости в неетральной позиции. (N*m)
steering_speed    		= 1.0         	; Время поворота рулевого колеса, в максимум. rps (1)
steering_torque   		= 400		   	; Сила гидроусилителя руля. (N*m)
break_torque      		= 0.012        	; Сила тормозных колодок. (N*m)
break_time        		= 1.0         	; время нарастания силы торможения до максимума, при подтормаживании (стрелка назад)
hand_break_torque 		= 0.012        	; сила торможения пробелом (по умолчанию = break_torque)

;-------------------------------------------------------------------------------
;------ Gearbox ----------------------------------------------------------------

main_gear_ratio    		= 7.63        	; Передаточное отношение
auto_transmission  		= on            ; Автоматическая коробка (on/off)

[transmission_gear_ratio]
										; shift down/ shift up. (rpm, необходимое для переключения)
R                  		= 3.73, 2500,4250	
N1                 		= 3.73, 2500,4250
N2                 		= 2.29, 2500,4250
N3                 		= 1.39, 2500,4250
N4                 		= 0.96, 2500,4250

;-------------------------------------------------------------------------------
;------ Rest Adjustment --------------------------------------------------------

[lights]
headlights         		= f1,f2

[f1]
bone               		= left_light
color              		= 1.0,1.0,1.0,1.0
range              		= 25
cone_angle         		= 60
spot_texture       		= lights\lights_blamplight
glow_texture       		= glow\glow_Yellow
glow_radius        		= 1.5

[f2]
bone               		= right_light
color              		= 1.0,1.0,1.0,1.0
range              		= 25
cone_angle         		= 60
spot_texture       		= lights\lights_blamplight
glow_texture       		= glow\glow_Yellow
glow_radius        		= 1.5

[car_sound]
snd_volume         			= 1.0
snd_name           			= car\niva_run
engine_sound_start_dellay	= 0.5
engine_start				= car\test_car_start
engine_stop					= car\test_car_stop
transmission_switch			= car\car_gearchange
explosion_sound    			= 
relative_pos       			= 0.0,0.5,1.5.

;-------------------------------------------------------------------------------
;------ animations params ------------------------------------------------------

[doors]
open_torque_factor	= 3.		;множитель момента сил для открывания двери (default = 2)

[animations]
driver_animation_type	= 0		;тип анимаций актера для данной машины.

;-------------------------------------------------------------------------------
;------ damage params ----------------------------------------------------------

[damage_particles]

explosion_particles	= explosions\expl_car
car_damage_particles1	= explosions\expl_car_smoke_small
car_damage_particles2	= explosions\expl_car_smoke_big
wheels_damage_particles1	= vehiclefx\exhaust_1
wheels_damage_particles2	= vehiclefx\exhaust_1

particle_bones1		= front_bamper
particle_bones2		= root

;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------

[particle_bones]
root			= 0,-0.5,1
front_bamper		= 0,0,0

;-------------------------------------------------------------------------------
;------ damage items -----------------------------------------------------------

[damage_items]
back_left_wheel   		= 5000
back_right_wheel  		= 5000
front_left_wheel  		= 5000
front_right_wheel 		= 5000
left_door         		= 2000
right_door        		= 2000
;back_door			    = 2000

;-------------------------------------------------------------------------------
;------ collisiondamage --------------------------------------------------------

[collision_damage]
root				= 0.0001
front_bamper		= 0.0001
kabina				= 0.0001
left_door			= 0.0001
right_door			= 0.0001
back_door			= 0.0001
back_left_wheel			= 0
back_right_wheel		= 0
front_left_wheel		= 0
front_right_wheel		= 0

;-------------------------------------------------------------------------------
;------ damage bones -----------------------------------------------------------

[damage_bones]          ;аналогично секции в актере, но без анимаций
;bone_name     			= <hit_scale>,<-1>,<wound_scale>
;<hit_scale> 			- коэфф. изменения хита (уменьшения здоровья)
;<wound_scale> 			- коэфф. изменения величины открытой раны - незадействован

default       			= -1, -1, -1

[immunities]
burn_immunity         	= 0.0009       ;коэффициенты иммунитета
strike_immunity       	= 0.002
shock_immunity        	= 0.0
wound_immunity        	= 0.002
radiation_immunity    	= 0.0
telepatic_immunity    	= 0.0
chemical_burn_immunity 	= 0.0
explosion_immunity    	= 0.009
fire_wound_immunity   	= 0.008 ;0.0008
wound_2_immunity  			= 0.0

;-------------------------------------------------------------------------------
;----------------explosion params-----------------------------------------------

[explosion]
blast					= 1
blast_r					= 15
blast_impulse			= 350
frags		        	= 15
frags_r					= 30
frag_hit				= 0.5
frag_hit_impulse		= 350
hit_type_blast			= explosion
hit_type_frag			= fire_wound
up_throw_factor			= 0.25
wm_size             	= 0.1
explode_particles		= explosions\expl_car
light_color				= 0.6,0.5,0.3
light_range				= 15.0
light_time 				= 0.5

;трассы от осколков
fragment_speed				= 76
fragment_tracer_max_length	= 3
explode_duration    		= 50			;подолжительность взрыва (с)

;звуки
snd_explode 			= weapons\heli_explosion
;wallmarks
wallmark_section		= explosion_marks

[explode_effector]
effect_sect_name= effector_explode_hit

;-------------------------------------------------------------------------------
;------ Others params ----------------------------------------------------------

[air_resistance]
linear_factor           = 500.f		;
angular_factor          = 500.f		;

[wheels_params]
damping_factor          = 10		;
spring_factor           = 1			;
friction_factor         = 1.0		;

[front_left_wheel]
break_torque			= 0.015		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.015		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 10		;
spring_factor           = 1			;
friction_factor         = 0.9		;

[front_right_wheel]
break_torque			= 0.015		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.015		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 10		;
spring_factor           = 1			;
friction_factor         = 0.9		;

[back_left_wheel]
break_torque			= 0.01		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.01		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 10		;
spring_factor           = 1			;
friction_factor         = 1.0		;

[back_right_wheel]
break_torque			= 0.01		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.01		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 10		;
spring_factor           = 1			;
friction_factor         = 1.0		;

[collide]
not_collide_parts		= 1

;-------------------------------------------------------------------------------
;------ destroyed part ---------------------------------------------------------

[destroyed]
physics\vehicles\Zaz\part\veh_zaz_u_01_part1
physics\vehicles\Zaz\part\veh_zaz_u_01_part2
physics\vehicles\Zaz\part\veh_zaz_u_01_part3
physics\vehicles\Zaz\part\veh_zaz_u_01_part4
physics\vehicles\Zaz\part\veh_zaz_u_01_part5
physics\vehicles\Zaz\part\veh_zaz_u_01_part6

[autoremove_parts]
time					 = 30
;-------------------------------------------------------------------------------
;--- part impulse_transition ---------------------------------------------------

[impulse_transition_to_parts]
random_min               = 10.0    ; величина случайно направленного импульса пропорционально массе нового объекта
random_hit_imp           = 1.0     ; величина случайно направленного импульса пропорционально разрушающему хиту
;ref_bone                 =         ; кость из по которой определяется скорость для частей у который связь не задана, по умолчанию рут
imp_transition_factor    = 1.0     ; фактор с которым прикладывается хит по исходному объекту ко всем частям 
lv_transition_factor     = 0.5     ; коэффициент передачи линейной скорости
av_transition_factor     = 0.5     ; коэффициент передачи угловой скорости

;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
