<?xml version='1.0' encoding="windows-1251"?>

<xml>
<!------------------------- MONOLITH ----------------------->
<!-------------------------- AMBUSH ------------------------>
    <specific_character id="pri_monolith_ambush_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>pri_monolith_ambush</class>
        <community>monolith</community>

        <rank>793</rank>
        <reputation>-675</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n
			wpn_p90 \n
			ammo_5.7x28_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="pri_monolith_ambush_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>pri_monolith_ambush</class>
        <community>monolith</community>

        <rank>755</rank>
        <reputation>-649</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!---------------------- AMBUSH SPECNAZ -------------------->
    <specific_character id="pri_monolith_ambush_specnaz_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>pri_monolith_ambush_specnaz</class>
        <community>monolith</community>

        <rank>836</rank>
        <reputation>-727</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
            wpn_groza \n
            ammo_9x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="pri_monolith_ambush_specnaz_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>pri_monolith_ambush_specnaz</class>
        <community>monolith</community>

        <rank>811</rank>
        <reputation>-820</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_p90 \n
			ammo_5.7x28_ap = 1 \n
            grenade_f1 = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!------------------------ AMBUSH EXO ---------------------->
    <specific_character id="pri_monolith_ambush_exo_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>pri_monolith_ambush_exo</class>
        <community>monolith</community>

        <rank>920</rank>
        <reputation>-895</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_kriss_super_v \n
            ammo_11.43x23_hydro \n
            grenade_f1 = 2 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="pri_monolith_ambush_exo_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>pri_monolith_ambush_exo</class>
        <community>monolith</community>

        <rank>903</rank>
        <reputation>-904</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
            wpn_groza1 \n
            ammo_9x39_ap = 2 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
					
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!-------------------------- REGULAR ----------------------->
    <specific_character id="pri_monolith_regular_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_regular_bio</bio>

        <class>pri_monolith_regular</class>
        <community>monolith</community>


        <rank>378</rank>
        <reputation>-552</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_fmj = 1 \n
            wpn_wincheaster1300 \n
            ammo_12x76_zhekan = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="pri_monolith_regular_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_regular_bio</bio>

        <class>pri_monolith_regular</class>
        <community>monolith</community>


        <rank>441</rank>
        <reputation>-579</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="pri_monolith_regular_default3" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_regular_bio</bio>

        <class>pri_monolith_regular</class>
        <community>monolith</community>


        <rank>413</rank>
        <reputation>-508</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_fmj = 1 \n
			wpn_kriss_super_v \n
            ammo_11.43x23_hydro \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="pri_monolith_regular_default4" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_regular_bio</bio>

        <class>pri_monolith_regular</class>
        <community>monolith</community>


        <rank>534</rank>
        <reputation>-627</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
            wpn_l85 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!-------------------------- SPECNAZ ----------------------->
    <specific_character id="pri_monolith_specnaz_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_specnaz_bio</bio>

        <class>pri_monolith_specnaz</class>
        <community>monolith</community>


        <rank>784</rank>
        <reputation>-748</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
			wpn_kriss_super_v \n
            ammo_11.43x23_hydro \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="pri_monolith_specnaz_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_nauchniy</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_specnaz_bio</bio>

        <class>pri_monolith_specnaz</class>
        <community>monolith</community>


        <rank>682</rank>
        <reputation>-800</reputation>

        <visual>actors\monolit\stalker_mo_nauchniy</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj  = 1 \n
            wpn_abakan \n
            ammo_5.45x39_ap = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!---------------------------- EXO ------------------------->
    <specific_character id="pri_monolith_exo_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>pri_monolith_exo</class>
        <community>monolith</community>


        <rank>925</rank>
        <reputation>-943</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="pri_monolith_exo_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>pri_monolith_exo</class>
        <community>monolith</community>


        <rank>955</rank>
        <reputation>-899</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj  = 1 \n
			wpn_fn2000_old \n
			ammo_5.56x45_ap \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!-------------------------- LEADER ------------------------>
    <specific_character id="pri_monolith_leader" team_default = "1">
        <name>pri_monolith_leader_name</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_leader_bio</bio>

        <class>pri_monolith_leader</class>
        <community>monolith</community>


        <rank>989</rank>
        <reputation>-998</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
            wpn_vintorez \n
            ammo_9x39_ap = 3 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!-------------------------- STALKER ----------------------->
<!------------------------- FOLLOWERS ---------------------->
	<specific_character id="pri_followers_bomber" team_default = "1">
		<name>pri_followers_bomber_name</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>pri_followers_bomber</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>941</rank>
		<reputation>18</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_lr300 \n
            ammo_5.56x45_ap = 2 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="pri_followers_leader" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>pri_followers_leader</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>960</rank>
		<reputation>18</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_val \n
            ammo_9x39_ap \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>pri_followers</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>937</rank>
		<reputation>18</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_sig550 \n
            ammo_5.56x45_ap = 2 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>pri_followers</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>911</rank>
		<reputation>19</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
			wpn_fn2000_old \n
			ammo_5.56x45_ap \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>pri_followers</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>940</rank>
		<reputation>12</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
            wpn_val \n
            ammo_9x39_ap \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>pri_followers</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>905</rank>
		<reputation>15</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>pri_followers</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>957</rank>
		<reputation>13</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
            wpn_groza \n
            ammo_9x39_ap = 2 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

<!-------------------------- SOLDIER ----------------------->
<!-------------------------- SUICIDE ----------------------->
	<specific_character id="pri_soldier_suicide_default1" team_default = "1">
		<name>pri_zombied_soldier_name</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>pri_zombied_soldier_bio</bio>

		<class>pri_soldier_suicide</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>344</rank>
		<reputation>-242</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_02\military\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
		</supplies>	
		
#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="pri_soldier_suicide_default2" team_default = "1">
		<name>pri_zombied_soldier_name</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>pri_zombied_soldier_bio</bio>

		<class>pri_soldier_suicide</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>376</rank>
		<reputation>-286</reputation>

		<visual>actors\soldier\soldier_bandana</visual>
		<snd_config>characters_voice\human_02\military\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
		</supplies>	
		
#include "gameplay\character_criticals_5.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

<!---------------------- ZOMBIED ----------------------------->
	<specific_character id="pri_zombied_suicide_default1" team_default = "1">
		<name>pri_zombied_stalker_name</name>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>pri_zombied_stalker_bio</bio>

		<class>pri_zombied_suicide</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>538</rank>
		<reputation>-303</reputation>

		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
			
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="pri_zombied_default1" team_default = "1">
		<name>pri_zombied_stalker_name</name>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>pri_zombied_stalker_bio</bio>

		<class>pri_zombied</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>512</rank>
		<reputation>-338</reputation>

		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
			
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

<!--------------------------- VETERANS----------------------->
	<specific_character id="pri_zombied_veteran_default1" team_default = "1">
		<name>pri_zombied_stalker_name</name>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>pri_zombied_stalker_bio</bio>

		<class>pri_zombied_veteran</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>737</rank>
		<reputation>-487</reputation>

		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_sig220 \n
            ammo_11.43x23_fmj = 1 \n
			wpn_abakan \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
			
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="pri_zombied_veteran_default2" team_default = "1">
		<name>pri_zombied_stalker_name</name>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>pri_zombied_stalker_bio</bio>

		<class>pri_zombied_veteran</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>816</rank>
		<reputation>-576</reputation>

		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_spas12 \n
			ammo_12x76_dart = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
			
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
</xml>