[logic]
active = ph_idle@wait
particle = anomaly2\monolith_golo

[ph_idle@wait]
on_info = {=counter_greater(mon_destroy_generator:1)} ph_sound@1 %+sar_mon_poltergeist_1_spawn%

[ph_sound@1]
snd = mon_monolith_damaged
on_info = {=counter_greater(mon_destroy_generator:3)} ph_sound@2 %+sar_mon_poltergeist_2_spawn%

[ph_sound@2]
snd = mon_monolith_heavy_damaged
on_info = {=counter_greater(mon_destroy_generator:4)} ph_idle %+sar_mon_poltergeist_3_spawn% 

[ph_idle]
on_info = {=counter_greater(mon_destroy_generator:5)} ph_sound@3 %+sar_mon_poltergeist_3_spawn%

[ph_sound@3]
snd = mon_monolith_alarm
on_signal = sound_end| nil 
