[logic]
active = remark1
;trade = misc\trade_barman.ltx
on_death = death
;inv_max_weight = 10000

[death]
on_info = %+sar2_death_42%

[remark1]
def_state_standing = ward
;no_move = true
anim = wait
meet = meet
;combat_ignore_cond = always
danger = danger_ignore
;use_medkit = true

[danger_ignore]
ignore_distance = 0

[meet]
use = true
use_wpn = true
meet_talk_enabled = true
meet_state = ward
victim = 10|actor
victim_wpn = 10|actor
