;[logic]
;active = remark@1
;on_combat = combat_ignore

;[combat_ignore]

;[remark@1]
;meet = meet
;anim = guard
;combat_ignore_cond = always
;on_info = {+yantar_ghost_talk} remark@ghost_talk_1

;[remark@ghost_talk_1]
;snd = yantar_dream_talk_1
;anim = wait
;combat_ignore_cond = always
;on_signal = sound_end | %+yantar_klyk_talk%
;on_info = {+yantar_ghost_talk_2} remark@ghost_talk_2

;[remark@ghost_talk_2]
;snd = yantar_dream_talk_3
;anim = wait
;combat_ignore_cond = always

;[meet]
;use = true
;use_wpn = true
;meet_talk_enabled = true
;victim = 10|actor
;victim_wpn = 10|actor
;meet_state = 10|ward@bar_dolg_petrenko_hello|2|ward
;meet_state_wpn = 10|ward@bar_dolg_petrenko_hello|2|ward
