
[logic]
active = walker
;--on_death = death@war_zone

;--[death@war_zone]
;--on_info = %=minus_one(war_zone_counter)%

[walker]
path_walk = bar_dolg_veterans_guard_bunker_1_walk
path_look = bar_dolg_veterans_guard_bunker_1_look
def_state_moving1 = patrol_fire
def_state_moving2 = patrol_fire
def_state_moving3 = patrol_fire
on_info = {=npc_distance_to_waypoint(bar_dolg_veterans_guard_bunker_1_walk:60)} nil
danger = danger_condition
show_spot = true

[danger_condition]
ignore_distance_corpse = 0
ignore_distance = 0

[smart_terrains]
none = true
